extends MarginContainer class_name MonsterList @onready var monster_list_entry_container: MarginContainer = $MarginContainer/PanelContainer/VBoxContainer/MonsterListEntryContainer @onready var monster_list_entry = preload("res://scenes/ui/monster_list_entry.tscn") func _ready() -> void: visible = false func _on_close_button_pressed() -> void: visible = false pass # Replace with function body. func _update_monster_list() -> void: for i in Inventory.monsters.size(): var monster = Inventory.monsters[i] var entry = monster_list_entry.instantiate() # populate the new entry entry.populate(Inventory.monsters[i]) # add it to the list monster_list_entry_container.add_child(entry)