extends CanvasLayer class_name UI @onready var monster_list: MarginContainer = %MonsterList # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_ingame_controls_menu_button_clicked() -> void: monster_list.visible = true # Updates the whole UI func _update_ui() -> void: # Updating the monster list monster_list._update_monster_list() print("UI updated")