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id="AnimationLibrary_sqho5"] _data = { "Idle": SubResource("Animation_tk2r3"), "RESET": SubResource("Animation_rjhsk") } [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_448ki"] animation = &"custom/hurt" [sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_41mbd"] mix_mode = 1 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v8u50"] animation = &"Idle" [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_omnlg"] graph_offset = Vector2(-336.1, 81.1) nodes/Hurt/node = SubResource("AnimationNodeAnimation_448ki") nodes/Hurt/position = Vector2(-151, 282.818) nodes/HurtShot/node = SubResource("AnimationNodeOneShot_41mbd") nodes/HurtShot/position = Vector2(60, 140) nodes/Idle/node = SubResource("AnimationNodeAnimation_v8u50") nodes/Idle/position = Vector2(-160, 160) nodes/output/position = Vector2(280, 160) node_connections = [&"HurtShot", 0, &"Idle", &"HurtShot", 1, &"Hurt", &"output", 0, &"HurtShot"] [node name="RoundBatSkin" type="Node3D"] script = ExtResource("1_vbemd") [node name="RoundBat" parent="." instance=ExtResource("1_tt0gg")] [node name="Skeleton3D" parent="RoundBat/Armature" index="0"] bones/0/position = Vector3(0, 0.010638, 0) bones/1/rotation = Quaternion(0.0571692, 0.103257, -0.685665, 0.718285) bones/2/rotation = Quaternion(0.0789605, 0.0278072, 0.327109, 0.941271) bones/3/rotation = Quaternion(0.147926, 0.100356, 0.315374, 0.931979) bones/4/rotation = Quaternion(0.0571692, -0.103257, 0.685665, 0.718285) bones/5/rotation = Quaternion(0.0789605, -0.0278072, -0.327109, 0.941271) bones/6/rotation = Quaternion(0.147926, -0.100356, -0.315374, 0.931979) bones/7/position = Vector3(0.130992, -0.227392, -0.0878515) bones/7/rotation = Quaternion(0.261968, 0.0834551, 0.265751, 0.924004) bones/8/rotation = Quaternion(3.85357e-08, 0.702774, 0.711413, 2.27787e-08) bones/10/position = Vector3(-0.130992, -0.227392, -0.0878515) bones/10/rotation = Quaternion(0.261968, -0.0834551, -0.265751, 0.924004) bones/11/rotation = Quaternion(2.12564e-08, 0.702774, 0.711413, 3.51344e-08) [node name="Bat" parent="RoundBat/Armature/Skeleton3D" index="0"] material_overlay = SubResource("StandardMaterial3D_u0xry") [node name="AnimationPlayer" parent="RoundBat" index="1"] libraries = { "": SubResource("AnimationLibrary_sqho5"), "custom": ExtResource("2_er7fn") } [node name="AnimationTree" type="AnimationTree" parent="."] unique_name_in_owner = true tree_root = SubResource("AnimationNodeBlendTree_omnlg") anim_player = NodePath("../RoundBat/AnimationPlayer") active = true parameters/HurtShot/active = false parameters/HurtShot/request = 0 [editable path="RoundBat"]