extends Control var move_button = preload("res://ui/battle_ui/battle_move_button.tscn") # Called when the node enters the scene tree for the first time. func _ready() -> void: self.visible = false for i in range(4): var button = move_button.instantiate() $MarginContainer/HBoxContainer/BattleMovesMenu.add_child(button) func _on_battle_button_pressed() -> void: print("attack here") # attack here #%MainBattleMenu.visible = false #%BattleMovesMenu.visible = true pass # Replace with function body.