[gd_scene load_steps=9 format=3 uid="uid://p8agd0dfam0p"] [ext_resource type="PackedScene" uid="uid://be5bc5gjbo875" path="res://scenes/player.tscn" id="1_ra6oo"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_g80j5"] sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) [sub_resource type="Sky" id="Sky_wlahx"] sky_material = SubResource("ProceduralSkyMaterial_g80j5") [sub_resource type="Environment" id="Environment_rwve8"] background_mode = 2 sky = SubResource("Sky_wlahx") tonemap_mode = 2 glow_enabled = true [sub_resource type="PlaneMesh" id="PlaneMesh_wak6a"] size = Vector2(1000, 1000) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8wti1"] albedo_color = Color(0.157906, 0.300646, 0.191269, 1) [sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_m4bnl"] [sub_resource type="BoxMesh" id="BoxMesh_5i27t"] size = Vector3(2, 2, 2) [node name="DebugLevel" type="Node3D"] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0) shadow_enabled = true [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_rwve8") [node name="Floor" type="StaticBody3D" parent="."] [node name="FloorMesh" type="MeshInstance3D" parent="Floor"] mesh = SubResource("PlaneMesh_wak6a") skeleton = NodePath("../..") surface_material_override/0 = SubResource("StandardMaterial3D_8wti1") [node name="CollisionShape3D" type="CollisionShape3D" parent="Floor"] shape = SubResource("WorldBoundaryShape3D_m4bnl") [node name="Player" parent="." instance=ExtResource("1_ra6oo")] [node name="DebugCube" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -10) mesh = SubResource("BoxMesh_5i27t")