extends Control class_name MonsterList @onready var monster_list_entry_container: MarginContainer = $MarginContainer/PanelContainer/VBoxContainer/MonsterListEntryContainer @onready var monster_list_entry = preload("res://ui/ingame_menu/party_list_entry.tscn") func _ready() -> void: visible = false func _on_close_button_pressed() -> void: visible = false pass # Replace with function body. func update() -> void: _update_monster_list() func _update_monster_list() -> void: for i in SaveManager.current_save.party.size(): var monster = SaveManager.current_save.party[i] var entry = monster_list_entry.instantiate() # populate the new entry entry.populate(monster) # add it to the list monster_list_entry_container.add_child(entry) func _update_player_info() -> void: #%PlayerName.text = pass