extends HBoxContainer class_name MonsterListEntry # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func populate(monster) -> void: %MonsterID.text = str(0) %MonsterName.text = monster.display_name %MonsterLevel.text = "Lvl. %s" % monster.level %HealthProgressBar.value = monster.health %HealthProgressBar.max_value = monster.health %ExperienceProgressBar.value = monster.xp %ExperienceProgressBar.max_value = monster.base_xp_for_next_level