extends Node var player: Node3D = null func set_player(p_player: Node3D) -> void: player = p_player func get_player() -> Node3D: return player func load_base_monster_data(p_unique_id: String) -> MonsterData: var path: String = "res://resources/monsters/" + p_unique_id + ".tres" if ResourceLoader.exists(path): var base_monster: MonsterData = load(path) return base_monster else: printerr("Monster.gd: No monster with the ID %s found" % p_unique_id) return null