[gd_resource type="Terrain3DMaterial" load_steps=4 format=3 uid="uid://c6ppgrnektc8g"] [sub_resource type="Gradient" id="Gradient_73pyr"] offsets = PackedFloat32Array(0.2, 1) colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_7a7wb"] noise_type = 2 frequency = 0.03 cellular_jitter = 3.0 cellular_return_type = 0 domain_warp_enabled = true domain_warp_type = 1 domain_warp_amplitude = 50.0 domain_warp_fractal_type = 2 domain_warp_fractal_lacunarity = 1.5 domain_warp_fractal_gain = 1.0 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_i4bum"] seamless = true color_ramp = SubResource("Gradient_73pyr") noise = SubResource("FastNoiseLite_7a7wb") [resource] _shader_parameters = { &"auto_base_texture": 1, &"auto_height_reduction": 0.1, &"auto_overlay_texture": 0, &"auto_slope": 1.0, "blend_sharpness": 0.87, "height_blending": true, "macro_variation1": Color(1, 1, 1, 1), "macro_variation2": Color(1, 1, 1, 1), "noise1_angle": 0.0, "noise1_offset": Vector2(0.5, 0.5), "noise1_scale": 0.04, "noise2_scale": 0.076, "noise3_scale": 0.225, "noise_texture": SubResource("NoiseTexture2D_i4bum"), "vertex_normals_distance": 128.0 } world_background = 0 auto_shader = true