rewired signals and added savemanager and resource saving

This commit is contained in:
Luca 2024-09-26 21:37:19 +02:00
parent 0f5045dc22
commit f694d5c4f8
13 changed files with 138 additions and 87 deletions

View file

@ -5,7 +5,7 @@ signal on_game_continued
# On ready, check which buttons to show
func _ready() -> void:
if SaveGame.savegame_exists():
if SaveManager.save_exists():
%ContinueGameButton.visible = true
%NewGameButton.visible = false