rewired signals and added savemanager and resource saving
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parent
0f5045dc22
commit
f694d5c4f8
13 changed files with 138 additions and 87 deletions
20
game.gd
20
game.gd
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@ -10,14 +10,17 @@ func _ready() -> void:
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if skip_menu == true:
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UI.show_ingame_controls(!skip_menu)
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UI.show_main_menu(!skip_menu)
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_on_ui_on_new_game_started()
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start_new_game()
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return
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# On start of the game, the main menu is shown
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UI.connect("on_new_game_started", start_new_game)
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UI.connect("on_game_continued", continue_game)
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UI.show_main_menu()
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# this event comes from the MainMenu Node in the UI
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func _on_ui_on_new_game_started() -> void:
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func start_new_game() -> void:
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var world = preload("res://worlds/debug_level.tscn").instantiate()
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UI.show_ingame_controls()
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@ -27,8 +30,17 @@ func _on_ui_on_new_game_started() -> void:
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# Add the starting player to the starting world
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var player = preload("res://entities/player/player.tscn").instantiate()
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world.add_child(player)
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# Give the player a monster
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var monster = MonsterData.new()
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monster.set_data("debuggy")
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SaveManager.current_save.party.push_back(monster)
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# Update the UI once
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UI.update()
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# event comes from the MainMenu Node in the UI
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func _on_ui_on_game_continued() -> void:
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SaveGame.load()
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func continue_game() -> void:
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SaveManager.load_game()
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UI.show_ingame_controls()
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UI.update()
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