adds collision to spawned monsters, moves player position 3 units back
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commit
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12 changed files with 251 additions and 121 deletions
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@ -1,8 +1,22 @@
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[gd_scene load_steps=3 format=3 uid="uid://cytaswycabcel"]
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[gd_scene load_steps=5 format=3 uid="uid://cytaswycabcel"]
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[ext_resource type="Script" path="res://scripts/monster.gd" id="1_13xtk"]
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[ext_resource type="Resource" uid="uid://ym438vedcdyl" path="res://resources/DebugMonster1.tres" id="2_rjclr"]
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[ext_resource type="Material" uid="uid://ctul3e67rcq23" path="res://materials/CollisionDebugMaterial.tres" id="3_k6auu"]
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[node name="Monster" type="Node3D"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_tjvna"]
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radius = 0.4
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[sub_resource type="SphereMesh" id="SphereMesh_aou7a"]
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radius = 0.4
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height = 0.8
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[node name="Monster" type="CharacterBody3D"]
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script = ExtResource("1_13xtk")
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monster_stats = ExtResource("2_rjclr")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_tjvna")
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[node name="CollisionVisualizer" type="MeshInstance3D" parent="."]
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mesh = SubResource("SphereMesh_aou7a")
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skeleton = NodePath("")
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surface_material_override/0 = ExtResource("3_k6auu")
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