adds collision to spawned monsters, moves player position 3 units back

This commit is contained in:
Luca 2024-09-19 20:48:54 +02:00
parent f025f89401
commit e8f06e7b99
12 changed files with 251 additions and 121 deletions

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=8 format=3 uid="uid://cswuap81n7t3f"]
[gd_scene load_steps=9 format=3 uid="uid://cswuap81n7t3f"]
[ext_resource type="Texture2D" uid="uid://b6ylra30qxf30" path="res://assets/logo/logo.png" id="1_fpt28"]
[ext_resource type="PackedScene" uid="uid://p8agd0dfam0p" path="res://scenes/debug_level.tscn" id="1_j851n"]
[ext_resource type="Script" path="res://scripts/inventory.gd" id="2_0mkyf"]
[ext_resource type="FontFile" uid="uid://dmc6dygxrekja" path="res://assets/fonts/BreatheFireIii-PKLOB.ttf" id="2_vjast"]
[ext_resource type="Script" path="res://scripts/joystick.gd" id="4_6b5cb"]
[ext_resource type="Texture2D" uid="uid://8anyvhkcy4ng" path="res://assets/textures/Xbox Series/Vector/xbox_button_a.svg" id="5_pwhwh"]
@ -16,9 +17,50 @@
[node name="DebugLevel" parent="CurrentLevel" instance=ExtResource("1_j851n")]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
visible = false
[node name="Inventory" type="Control" parent="CanvasLayer"]
layout_mode = 3
anchors_preset = 10
anchor_right = 1.0
grow_horizontal = 2
script = ExtResource("2_0mkyf")
[node name="MonsterList" type="VBoxContainer" parent="CanvasLayer/Inventory"]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -137.0
offset_bottom = 40.0
grow_horizontal = 0
theme_override_constants/separation = 10
[node name="Monster1" type="Label" parent="CanvasLayer/Inventory/MonsterList"]
layout_mode = 2
text = "Monster 1: empty"
[node name="Monster2" type="Label" parent="CanvasLayer/Inventory/MonsterList"]
layout_mode = 2
text = "Monster 2: empty"
[node name="Monster3" type="Label" parent="CanvasLayer/Inventory/MonsterList"]
layout_mode = 2
text = "Monster 3: empty"
[node name="Monster4" type="Label" parent="CanvasLayer/Inventory/MonsterList"]
layout_mode = 2
text = "Monster 4: empty"
[node name="Monster5" type="Label" parent="CanvasLayer/Inventory/MonsterList"]
layout_mode = 2
text = "Monster 5: empty"
[node name="Monster6" type="Label" parent="CanvasLayer/Inventory/MonsterList"]
layout_mode = 2
text = "Monster 6: empty"
[node name="MainMenu" type="Control" parent="CanvasLayer"]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0