adds collision to spawned monsters, moves player position 3 units back

This commit is contained in:
Luca 2024-09-19 20:48:54 +02:00
parent f025f89401
commit e8f06e7b99
12 changed files with 251 additions and 121 deletions

View file

@ -1,9 +1,17 @@
[gd_scene load_steps=15 format=3 uid="uid://p8agd0dfam0p"]
[gd_scene load_steps=11 format=3 uid="uid://p8agd0dfam0p"]
[ext_resource type="PackedScene" uid="uid://be5bc5gjbo875" path="res://scenes/player.tscn" id="1_ra6oo"]
[ext_resource type="PackedScene" uid="uid://tyjgdu65yj3m" path="res://assets/models/round_bat/round_bat_skin.tscn" id="2_lks2w"]
[ext_resource type="PackedScene" uid="uid://dawpmu4vvv3rs" path="res://scenes/monster_spawnpoint.tscn" id="3_esgto"]
[ext_resource type="PackedScene" uid="uid://cytaswycabcel" path="res://scenes/monster.tscn" id="4_bpsqy"]
[ext_resource type="Script" path="res://resources/monster_stats.gd" id="3_iktqp"]
[ext_resource type="Resource" uid="uid://ym438vedcdyl" path="res://resources/DebugMonster1.tres" id="4_3y7gi"]
[sub_resource type="PlaneMesh" id="PlaneMesh_wak6a"]
size = Vector2(1000, 1000)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8wti1"]
albedo_color = Color(0.157906, 0.300646, 0.191269, 1)
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_m4bnl"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_g80j5"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
@ -18,28 +26,23 @@ sky = SubResource("Sky_wlahx")
tonemap_mode = 2
glow_enabled = true
[sub_resource type="PlaneMesh" id="PlaneMesh_wak6a"]
size = Vector2(1000, 1000)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8wti1"]
albedo_color = Color(0.157906, 0.300646, 0.191269, 1)
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_m4bnl"]
[sub_resource type="BoxMesh" id="BoxMesh_5i27t"]
size = Vector3(2, 2, 2)
[sub_resource type="BoxShape3D" id="BoxShape3D_xmo7q"]
size = Vector3(2, 2, 2)
[sub_resource type="BoxMesh" id="BoxMesh_h1buf"]
size = Vector3(2, 5, 2)
[sub_resource type="BoxShape3D" id="BoxShape3D_522pk"]
size = Vector3(2, 5, 2)
[node name="DebugLevel" type="Node3D"]
[node name="Player" parent="." instance=ExtResource("1_ra6oo")]
[node name="Floor" type="StaticBody3D" parent="."]
metadata/_edit_lock_ = true
[node name="FloorMesh" type="MeshInstance3D" parent="Floor"]
mesh = SubResource("PlaneMesh_wak6a")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_8wti1")
metadata/_edit_lock_ = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor"]
shape = SubResource("WorldBoundaryShape3D_m4bnl")
metadata/_edit_lock_ = true
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.224144, 0.474445, -0.851271, 0.12941, 0.851271, 0.508518, 0.965926, -0.224144, 0.129409, 0, 0, 0)
shadow_enabled = true
@ -47,45 +50,8 @@ shadow_enabled = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_rwve8")
[node name="Floor" type="StaticBody3D" parent="."]
[node name="FloorMesh" type="MeshInstance3D" parent="Floor"]
mesh = SubResource("PlaneMesh_wak6a")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_8wti1")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor"]
shape = SubResource("WorldBoundaryShape3D_m4bnl")
[node name="Player" parent="." instance=ExtResource("1_ra6oo")]
[node name="DebugCube" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -10)
[node name="CubeMesh" type="MeshInstance3D" parent="DebugCube"]
mesh = SubResource("BoxMesh_5i27t")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="DebugCube"]
shape = SubResource("BoxShape3D_xmo7q")
[node name="DebugCube2" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.03764, 1, -10)
[node name="CubeMesh" type="MeshInstance3D" parent="DebugCube2"]
mesh = SubResource("BoxMesh_h1buf")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="DebugCube2"]
shape = SubResource("BoxShape3D_522pk")
[node name="Monster" type="Node3D" parent="."]
transform = Transform3D(0.886107, 0, 0.463482, 0, 1, 0, -0.463482, 0, 0.886107, -2, 0, -4)
[node name="RoundBatSkin" parent="Monster" instance=ExtResource("2_lks2w")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
script = null
[node name="MonsterSpawnpoint" parent="." instance=ExtResource("3_esgto")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0, -10)
spawnable_monsters = Array[PackedScene]([ExtResource("4_bpsqy")])
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -12)
spawnable_monsters = Array[ExtResource("3_iktqp")]([ExtResource("4_3y7gi")])
ignore_visibility = true
max_monsters = 1