adds collision to spawned monsters, moves player position 3 units back
This commit is contained in:
parent
f025f89401
commit
e8f06e7b99
12 changed files with 251 additions and 121 deletions
|
|
@ -3,11 +3,26 @@ extends Resource
|
|||
|
||||
@export var thumbnail: CompressedTexture2D = preload("res://assets/logo/logo.png")
|
||||
@export var name: String = "MISSINGNO"
|
||||
@export var health: int = 100
|
||||
@export var attack_value: int = 10
|
||||
@export var defense_value: int = 10
|
||||
@export var speed_value: int = 10
|
||||
var spitzname: String = ""
|
||||
@export var level: int = 1
|
||||
@export var base_health: int = 100
|
||||
@export var base_attack: int = 10
|
||||
@export var base_defense: int = 10
|
||||
@export var base_speed: int = 10
|
||||
@export var model: PackedScene
|
||||
|
||||
var health: int
|
||||
var max_health: int
|
||||
var attack: int
|
||||
var defense: int
|
||||
var speed: int
|
||||
|
||||
func _init() -> void:
|
||||
pass
|
||||
max_health = base_health + 1.05 * level
|
||||
health = max_health
|
||||
attack = base_attack
|
||||
defense = base_defense
|
||||
speed = base_speed
|
||||
|
||||
func manual_init() -> void:
|
||||
print("TODO: Manual init")
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue