adds collision to spawned monsters, moves player position 3 units back
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12 changed files with 251 additions and 121 deletions
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@ -1,12 +1,19 @@
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extends Node
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# SIGNALS
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signal inventory_changed
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# The players current monsters in the inventory are saved here
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var monsters: Array
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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print("Hello from Inventory")
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pass # Replace with function body.
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setup_new_inventory()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func setup_new_inventory() -> void:
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var stats = MonsterStats.new()
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stats.manual_init()
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monsters.append(stats)
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# debug timeout to wait for the debug UI
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await get_tree().create_timer(1.0).timeout
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inventory_changed.emit()
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