changes UI to a global singleton

This commit is contained in:
Luca 2024-09-26 19:59:52 +02:00
parent aa4afc4c4b
commit e3aec75404
16 changed files with 371 additions and 119 deletions

33
scenes/ui/main_menu.gd Normal file
View file

@ -0,0 +1,33 @@
extends Control
signal on_new_game_started
signal on_game_continued
# On ready, check which buttons to show
func _ready() -> void:
if SaveGame.savegame_exists():
%ContinueGameButton.visible = true
%NewGameButton.visible = false
func _on_new_game_button_pressed() -> void:
# Hide the main menu
self.visible = false
# emit the new game signal
on_new_game_started.emit()
func _on_continue_game_button_pressed() -> void:
# Hide the main menu
self.visible = false
# emit the continue game signal
on_game_continued.emit()
func _on_options_button_pressed() -> void:
print("TODO")
func _on_licenses_button_pressed() -> void:
print("TODO")
func _on_exit_button_pressed() -> void:
get_tree().quit()