changes UI to a global singleton
This commit is contained in:
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aa4afc4c4b
commit
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16 changed files with 371 additions and 119 deletions
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@ -1,10 +1,34 @@
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extends Node3D
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# Game.gd - Main Entrypoint for the game
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@onready var ui: UI = $UI
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@export var skip_menu: bool = true
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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# Skip the menu for development
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if skip_menu == true:
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UI.show_ingame_controls(!skip_menu)
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UI.show_main_menu(!skip_menu)
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_on_ui_on_new_game_started()
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return
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# On start of the game, the main menu is shown
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UI.show_main_menu()
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# this event comes from the MainMenu Node in the UI
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func _on_ui_on_new_game_started() -> void:
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var world = preload("res://scenes/worlds/debug_level.tscn").instantiate()
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UI.show_ingame_controls()
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# Add the starting world
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%CurrentLevel.add_child(world)
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# Add the starting player to the starting world
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var player = preload("res://scenes/player/player.tscn").instantiate()
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world.add_child(player)
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# event comes from the MainMenu Node in the UI
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func _on_ui_on_game_continued() -> void:
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SaveGame.load()
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# Update the UI when the Inventory (global) changes
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Inventory.inventory_changed.connect(ui._update_ui)
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UI.show_ingame_controls()
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@ -1,14 +1,12 @@
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[gd_scene load_steps=4 format=3 uid="uid://cswuap81n7t3f"]
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[gd_scene load_steps=3 format=3 uid="uid://cswuap81n7t3f"]
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[ext_resource type="PackedScene" uid="uid://p8agd0dfam0p" path="res://scenes/worlds/debug_level.tscn" id="1_j851n"]
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[ext_resource type="Script" path="res://scenes/game.gd" id="1_mfbtr"]
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[ext_resource type="PackedScene" uid="uid://b5y7pdfe6ougf" path="res://scenes/ui/ui.tscn" id="2_ynhuf"]
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[node name="Game" type="Node3D"]
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script = ExtResource("1_mfbtr")
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[node name="CurrentLevel" type="Node3D" parent="."]
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[node name="DebugLevel" parent="CurrentLevel" instance=ExtResource("1_j851n")]
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[node name="UI" parent="." instance=ExtResource("2_ynhuf")]
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[node name="CurrentLevel" type="Node3D" parent="."]
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unique_name_in_owner = true
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@ -28,7 +28,7 @@ func _physics_process(delta: float) -> void:
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# Camera rotation
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var camera_input_dir := Input.get_vector("joystick_right_left", "joystick_right_right", "joystick_right_left", "joystick_right_right")
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$CameraRoot.rotation.y += camera_input_dir.x * 0.2
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$CameraRoot.rotation.y += camera_input_dir.x
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# Get the input direction and handle the movement / deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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@ -74,3 +74,16 @@ func start_battle(enemy: Node3D, player_position: Vector3) -> void:
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await get_tree().create_timer(2.0).timeout
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print("timer over")
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in_battle = false
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func save() -> Dictionary:
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var save_dict = {
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"player_transform": {
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"pos_x": global_position.x,
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"pos_y": global_position.y,
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"pos_z": global_position.z,
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"rot_x": global_rotation.x,
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"rot_y": global_rotation.y,
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"rot_z": global_rotation.z
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}
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}
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return save_dict
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@ -12,12 +12,12 @@ func _on_close_button_pressed() -> void:
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pass # Replace with function body.
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func _update_monster_list() -> void:
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for i in Inventory.monsters.size():
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var monster = Inventory.monsters[i]
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for i in SaveData.monsters.size():
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var monster = SaveData.monsters[i]
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var entry = monster_list_entry.instantiate()
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# populate the new entry
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entry.populate(Inventory.monsters[i])
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entry.populate(SaveData.monsters[i])
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# add it to the list
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monster_list_entry_container.add_child(entry)
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33
scenes/ui/main_menu.gd
Normal file
33
scenes/ui/main_menu.gd
Normal file
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@ -0,0 +1,33 @@
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extends Control
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signal on_new_game_started
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signal on_game_continued
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# On ready, check which buttons to show
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func _ready() -> void:
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if SaveGame.savegame_exists():
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%ContinueGameButton.visible = true
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%NewGameButton.visible = false
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func _on_new_game_button_pressed() -> void:
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# Hide the main menu
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self.visible = false
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# emit the new game signal
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on_new_game_started.emit()
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func _on_continue_game_button_pressed() -> void:
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# Hide the main menu
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self.visible = false
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# emit the continue game signal
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on_game_continued.emit()
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func _on_options_button_pressed() -> void:
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print("TODO")
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func _on_licenses_button_pressed() -> void:
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print("TODO")
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func _on_exit_button_pressed() -> void:
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get_tree().quit()
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@ -1,16 +1,79 @@
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[gd_scene load_steps=3 format=3 uid="uid://dt00rjsodtady"]
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[gd_scene load_steps=10 format=3 uid="uid://dt00rjsodtady"]
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[ext_resource type="Texture2D" uid="uid://b6ylra30qxf30" path="res://assets/logo/logo.png" id="1_1fmce"]
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[ext_resource type="Script" path="res://scenes/ui/main_menu.gd" id="1_5gs73"]
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[ext_resource type="FontFile" uid="uid://bjaavdnopfh0q" path="res://assets/fonts/aoboshi_one/AoboshiOne-Regular.ttf" id="2_aqmkw"]
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[ext_resource type="Texture2D" uid="uid://da7o6lfuoliid" path="res://assets/textures/Backgrounds/meadow2.jpg" id="2_bb61v"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_7grw7"]
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content_margin_left = 20.0
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content_margin_right = 20.0
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content_margin_bottom = 5.0
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bg_color = Color(0.799841, 0.529277, 0.323387, 1)
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corner_radius_top_left = 5
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corner_radius_top_right = 5
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corner_radius_bottom_right = 5
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corner_radius_bottom_left = 5
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_xjg0j"]
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content_margin_left = 20.0
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content_margin_right = 20.0
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content_margin_bottom = 5.0
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bg_color = Color(0.799841, 0.529277, 0.323387, 1)
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corner_radius_top_left = 5
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corner_radius_top_right = 5
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corner_radius_bottom_right = 5
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corner_radius_bottom_left = 5
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_3y6oq"]
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content_margin_left = 20.0
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content_margin_right = 20.0
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content_margin_bottom = 5.0
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bg_color = Color(0.799841, 0.529277, 0.323387, 1)
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corner_radius_top_left = 5
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corner_radius_top_right = 5
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corner_radius_bottom_right = 5
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corner_radius_bottom_left = 5
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_cnake"]
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content_margin_left = 20.0
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content_margin_right = 20.0
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content_margin_bottom = 5.0
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bg_color = Color(0.799841, 0.529277, 0.323387, 1)
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corner_radius_top_left = 5
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corner_radius_top_right = 5
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corner_radius_bottom_right = 5
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corner_radius_bottom_left = 5
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_0d7mr"]
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content_margin_left = 20.0
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content_margin_right = 20.0
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content_margin_bottom = 5.0
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bg_color = Color(0.799841, 0.529277, 0.323387, 1)
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corner_radius_top_left = 5
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corner_radius_top_right = 5
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corner_radius_bottom_right = 5
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corner_radius_bottom_left = 5
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[node name="MainMenu" type="Control"]
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visible = false
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_5gs73")
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[node name="Background" type="TextureRect" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("2_bb61v")
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expand_mode = 3
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stretch_mode = 6
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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layout_mode = 1
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@ -22,7 +85,9 @@ grow_vertical = 2
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theme_override_constants/separation = 50
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[node name="Logo" type="TextureRect" parent="VBoxContainer"]
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custom_minimum_size = Vector2(600, 600)
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layout_mode = 2
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size_flags_horizontal = 4
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texture = ExtResource("1_1fmce")
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expand_mode = 4
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stretch_mode = 5
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@ -46,22 +111,88 @@ FANGEN"
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horizontal_alignment = 1
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max_lines_visible = 2
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[node name="MenuButtons" type="VBoxContainer" parent="VBoxContainer"]
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[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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theme_override_constants/margin_left = 50
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theme_override_constants/margin_top = 20
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theme_override_constants/margin_right = 50
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theme_override_constants/margin_bottom = 50
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[node name="MenuButtons" type="VBoxContainer" parent="VBoxContainer/MarginContainer"]
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 3
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[node name="NewGameButton" type="Button" parent="VBoxContainer/MenuButtons"]
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[node name="NewGameButton" type="Button" parent="VBoxContainer/MarginContainer/MenuButtons"]
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unique_name_in_owner = true
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layout_mode = 2
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theme_override_colors/font_color = Color(0.355673, 0.203473, 0.0399276, 1)
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theme_override_fonts/font = ExtResource("2_aqmkw")
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theme_override_font_sizes/font_size = 45
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theme_override_styles/focus = SubResource("StyleBoxFlat_7grw7")
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theme_override_styles/hover_pressed = SubResource("StyleBoxFlat_xjg0j")
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theme_override_styles/hover = SubResource("StyleBoxFlat_3y6oq")
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theme_override_styles/pressed = SubResource("StyleBoxFlat_cnake")
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theme_override_styles/normal = SubResource("StyleBoxFlat_0d7mr")
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text = "New Game"
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[node name="ContinueGameButton" type="Button" parent="VBoxContainer/MenuButtons"]
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[node name="ContinueGameButton" type="Button" parent="VBoxContainer/MarginContainer/MenuButtons"]
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unique_name_in_owner = true
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visible = false
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layout_mode = 2
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theme_override_colors/font_color = Color(0.356863, 0.203922, 0.0392157, 1)
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theme_override_fonts/font = ExtResource("2_aqmkw")
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theme_override_font_sizes/font_size = 45
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theme_override_styles/focus = SubResource("StyleBoxFlat_0d7mr")
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theme_override_styles/hover_pressed = SubResource("StyleBoxFlat_0d7mr")
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theme_override_styles/hover = SubResource("StyleBoxFlat_0d7mr")
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theme_override_styles/pressed = SubResource("StyleBoxFlat_0d7mr")
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theme_override_styles/normal = SubResource("StyleBoxFlat_0d7mr")
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text = "Continue"
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[node name="OptionsButton" type="Button" parent="VBoxContainer/MenuButtons"]
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[node name="OptionsButton" type="Button" parent="VBoxContainer/MarginContainer/MenuButtons"]
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unique_name_in_owner = true
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layout_mode = 2
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theme_override_colors/font_color = Color(0.356863, 0.203922, 0.0392157, 1)
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theme_override_fonts/font = ExtResource("2_aqmkw")
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theme_override_font_sizes/font_size = 45
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theme_override_styles/focus = SubResource("StyleBoxFlat_0d7mr")
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theme_override_styles/hover_pressed = SubResource("StyleBoxFlat_0d7mr")
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theme_override_styles/hover = SubResource("StyleBoxFlat_0d7mr")
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theme_override_styles/pressed = SubResource("StyleBoxFlat_0d7mr")
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theme_override_styles/normal = SubResource("StyleBoxFlat_0d7mr")
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text = "Options"
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[node name="ExitButton" type="Button" parent="VBoxContainer/MenuButtons"]
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[node name="LicensesButton" type="Button" parent="VBoxContainer/MarginContainer/MenuButtons"]
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unique_name_in_owner = true
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layout_mode = 2
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theme_override_colors/font_color = Color(0.356863, 0.203922, 0.0392157, 1)
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theme_override_fonts/font = ExtResource("2_aqmkw")
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theme_override_font_sizes/font_size = 45
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theme_override_styles/focus = SubResource("StyleBoxFlat_0d7mr")
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theme_override_styles/hover_pressed = SubResource("StyleBoxFlat_0d7mr")
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theme_override_styles/hover = SubResource("StyleBoxFlat_0d7mr")
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theme_override_styles/pressed = SubResource("StyleBoxFlat_0d7mr")
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theme_override_styles/normal = SubResource("StyleBoxFlat_0d7mr")
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text = "Licenses"
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[node name="ExitButton" type="Button" parent="VBoxContainer/MarginContainer/MenuButtons"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_vertical = 10
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theme_override_colors/font_color = Color(0.356863, 0.203922, 0.0392157, 1)
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theme_override_fonts/font = ExtResource("2_aqmkw")
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theme_override_font_sizes/font_size = 45
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theme_override_styles/focus = SubResource("StyleBoxFlat_0d7mr")
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theme_override_styles/hover_pressed = SubResource("StyleBoxFlat_0d7mr")
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theme_override_styles/hover = SubResource("StyleBoxFlat_0d7mr")
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theme_override_styles/pressed = SubResource("StyleBoxFlat_0d7mr")
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theme_override_styles/normal = SubResource("StyleBoxFlat_0d7mr")
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text = "Exit"
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[connection signal="pressed" from="VBoxContainer/MarginContainer/MenuButtons/NewGameButton" to="." method="_on_new_game_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/MarginContainer/MenuButtons/ContinueGameButton" to="." method="_on_continue_game_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/MarginContainer/MenuButtons/OptionsButton" to="." method="_on_options_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/MarginContainer/MenuButtons/LicensesButton" to="." method="_on_licenses_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/MarginContainer/MenuButtons/ExitButton" to="." method="_on_exit_button_pressed"]
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@ -1,16 +1,35 @@
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extends CanvasLayer
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class_name UI
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extends Node
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@onready var ingame_menu: MarginContainer = %IngameMenu
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# these two signals come from the MainMenu and start / continue the game
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# gets sent to the main.gd scene
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signal on_new_game_started
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signal on_game_continued
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@onready var root: CanvasLayer = $/root/Game/UI
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@onready var main_menu: Control = $/root/Game/UI/MainMenu
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@onready var ingame_controls: MarginContainer = $/root/Game/UI/IngameControls
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@onready var ingame_menu: Control = $/root/Game/UI/IngameMenu
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@onready var camera_control_area : Control = $/root/Game/UI/CameraControlArea
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@onready var save_ui : Control = $/root/Game/UI/SaveUI
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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main_menu.connect("on_game_continued", _on_main_menu_on_game_continued)
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main_menu.connect("on_new_game_started", _on_main_menu_on_new_game_started)
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ingame_controls.connect("menu_button_clicked", _on_ingame_controls_menu_button_clicked)
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ingame_controls.connect("save_button_clicked", _on_ingame_controls_save_button_clicked)
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ingame_controls.connect("save_button_released", _on_ingame_controls_save_button_released)
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ingame_controls.connect("save_timer_incremented", _on_ingame_controls_save_timer_incremented)
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ingame_controls.connect("save_timer_reached", _on_ingame_controls_save_timer_reached)
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pass
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func show_main_menu(p_visible = true) -> void:
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main_menu.visible = p_visible
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func show_ingame_controls(p_visible = true) -> void:
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ingame_controls.visible = p_visible
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func _on_ingame_controls_menu_button_clicked() -> void:
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ingame_menu.visible = true
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@ -26,19 +45,28 @@ func _update_ui() -> void:
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func _on_ingame_controls_save_button_clicked() -> void:
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%SaveUI.visible = true
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save_ui.visible = true
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func _on_ingame_controls_save_button_released() -> void:
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%SaveUI.visible = false
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save_ui.visible = false
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func _on_ingame_controls_save_timer_incremented(value) -> void:
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%SavePercentage.text = str(value)
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save_ui.get_node("SavePercentage").text = str(value)
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func _on_ingame_controls_save_timer_reached() -> void:
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%SavePercentage.text = "Saved!"
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%IngameControls.disable_save_button()
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save_ui.get_node("SavePercentage").text = "Saved!"
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ingame_controls.disable_save_button()
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await get_tree().create_timer(1.0).timeout
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%IngameControls.enable_save_button()
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$SaveUI.visible = false
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%SavePercentage.text = "0%"
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ingame_controls.enable_save_button()
|
||||
save_ui.visible = false
|
||||
save_ui.get_node("SavePercentage").text = "0%"
|
||||
|
||||
|
||||
# sends the signal from the MainMenu node up to the main.gd scene
|
||||
func _on_main_menu_on_new_game_started() -> void:
|
||||
on_new_game_started.emit()
|
||||
|
||||
# sends the signal from the MainMenu node up to the main.gd scene
|
||||
func _on_main_menu_on_game_continued() -> void:
|
||||
on_game_continued.emit()
|
||||
|
|
|
|||
|
|
@ -1,13 +1,11 @@
|
|||
[gd_scene load_steps=6 format=3 uid="uid://b5y7pdfe6ougf"]
|
||||
[gd_scene load_steps=5 format=3 uid="uid://b5y7pdfe6ougf"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/ui/ui.gd" id="1_vyi3s"]
|
||||
[ext_resource type="Script" path="res://scripts/camera_controls.gd" id="1_x56x6"]
|
||||
[ext_resource type="PackedScene" uid="uid://dt00rjsodtady" path="res://scenes/ui/main_menu.tscn" id="3_tcmm8"]
|
||||
[ext_resource type="PackedScene" uid="uid://1anjhvi173g3" path="res://scenes/ui/ingame_controls.tscn" id="4_likk0"]
|
||||
[ext_resource type="PackedScene" uid="uid://bbvbnrcjatkrb" path="res://scenes/ui/ingame_menu.tscn" id="5_qjqu1"]
|
||||
|
||||
[node name="UI" type="CanvasLayer"]
|
||||
script = ExtResource("1_vyi3s")
|
||||
|
||||
[node name="CameraControlArea" type="Control" parent="."]
|
||||
layout_mode = 3
|
||||
|
|
@ -52,17 +50,12 @@ horizontal_alignment = 1
|
|||
vertical_alignment = 1
|
||||
|
||||
[node name="MainMenu" parent="." instance=ExtResource("3_tcmm8")]
|
||||
unique_name_in_owner = true
|
||||
|
||||
[node name="IngameControls" parent="." instance=ExtResource("4_likk0")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
|
||||
[node name="IngameMenu" parent="." instance=ExtResource("5_qjqu1")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
|
||||
[connection signal="gui_input" from="CameraControlArea" to="CameraControlArea" method="_on_gui_input"]
|
||||
[connection signal="menu_button_clicked" from="IngameControls" to="." method="_on_ingame_controls_menu_button_clicked"]
|
||||
[connection signal="save_button_clicked" from="IngameControls" to="." method="_on_ingame_controls_save_button_clicked"]
|
||||
[connection signal="save_button_released" from="IngameControls" to="." method="_on_ingame_controls_save_button_released"]
|
||||
[connection signal="save_timer_incremented" from="IngameControls" to="." method="_on_ingame_controls_save_timer_incremented"]
|
||||
[connection signal="save_timer_reached" from="IngameControls" to="." method="_on_ingame_controls_save_timer_reached"]
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
[gd_scene load_steps=11 format=3 uid="uid://p8agd0dfam0p"]
|
||||
[gd_scene load_steps=10 format=3 uid="uid://p8agd0dfam0p"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://be5bc5gjbo875" path="res://scenes/player/player.tscn" id="1_ra6oo"]
|
||||
[ext_resource type="PackedScene" uid="uid://dawpmu4vvv3rs" path="res://scenes/monster_spawnpoint/monster_spawnpoint.tscn" id="3_esgto"]
|
||||
[ext_resource type="Script" path="res://resources/monster_data.gd" id="3_iktqp"]
|
||||
[ext_resource type="Resource" uid="uid://0xqaef8uftnv" path="res://resources/monsters/debuggy.tres" id="4_noslo"]
|
||||
|
|
@ -28,8 +27,6 @@ glow_enabled = true
|
|||
|
||||
[node name="DebugLevel" type="Node3D"]
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("1_ra6oo")]
|
||||
|
||||
[node name="Floor" type="StaticBody3D" parent="."]
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue