fixed camera controls
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parent
cd62e12389
commit
d6a0911801
78 changed files with 4044 additions and 81 deletions
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@ -34,10 +34,11 @@ func update() -> void:
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enemy_monster_healthbar.value = player.enemy.data.current_health
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func _on_battle_button_pressed() -> void:
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print("attacking enemy")
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Utils.get_player().attack_enemy()
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func _on_party_button_pressed() -> void:
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Utils.get_player().catch_enemy()
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func set_message(msg: String) -> void:
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%Message.text = msg
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@ -53,3 +54,4 @@ func enable() -> void:
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%PartyButton.disabled = false
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%ItemsButton.disabled = false
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%RunButton.disabled = false
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@ -1,6 +1,6 @@
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[gd_scene load_steps=13 format=3 uid="uid://dyroahq85mhws"]
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[ext_resource type="Script" path="res://ui/battle_ui/battle_ui.gd" id="1_jyqir"]
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[ext_resource type="Script" uid="uid://cgg3sy2qd5352" path="res://ui/battle_ui/battle_ui.gd" id="1_jyqir"]
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[ext_resource type="Texture2D" uid="uid://ve2k0qrfpwxw" path="res://assets/textures/Generic/Vector/generic_button_circle_fill.svg" id="2_keyyt"]
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[ext_resource type="Texture2D" uid="uid://4t8cotroofge" path="res://assets/textures/Game Icons/Vector/2x/upRight.png" id="3_fa6tk"]
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[ext_resource type="Texture2D" uid="uid://cxry7h4q17lir" path="res://assets/textures/Game Icons/Vector/2x/star.png" id="4_saqy8"]
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@ -362,3 +362,4 @@ layout_mode = 2
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size_flags_horizontal = 3
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[connection signal="pressed" from="BottomMarginContainer/VBoxContainer/HBoxContainer/MainBattleMenu/BattleButton" to="." method="_on_battle_button_pressed"]
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[connection signal="pressed" from="BottomMarginContainer/VBoxContainer/HBoxContainer/MainBattleMenu/PartyButton" to="." method="_on_party_button_pressed"]
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@ -2,12 +2,11 @@ extends Control
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var pressed: bool = false
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var previous_position : Vector2 = Vector2.ZERO
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var speed : float = 0.5
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var delta_position: Vector2 = Vector2.ZERO
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var damping_factor: float = 0.08
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var damping_factor: float = 0.15
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func _process(delta: float) -> void:
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simulate_joystick_motion(JOY_AXIS_RIGHT_X, delta_position.x * delta * speed, 0)
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simulate_joystick_motion(JOY_AXIS_RIGHT_X, delta_position.x, 0)
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delta_position *= (1 - damping_factor)
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func _gui_input(event: InputEvent) -> void:
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@ -25,7 +24,7 @@ func _gui_input(event: InputEvent) -> void:
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previous_position = Vector2.ZERO
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if pressed and event is InputEventScreenDrag:
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delta_position = clamp(previous_position - event.position, Vector2(-10, -10), Vector2(10, 10))
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delta_position = previous_position - event.position
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# finally update the previous position
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previous_position = event.position
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@ -34,7 +34,7 @@ func _on_settings_button_pressed() -> void:
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SoundManager.play_sound_effect("ui_click", "UI")
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settings_button_clicked.emit()
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# the save function should work as follows:
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# the save function works as follows:
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# a percentage sign with 0% should be shown
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# the player has to hold down the save button
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# during holding down, the percentage increases until 100%
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@ -1,8 +1,8 @@
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[gd_scene load_steps=11 format=3 uid="uid://1anjhvi173g3"]
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[ext_resource type="Script" path="res://ui/ingame_controls/ingame_controls.gd" id="1_iw1sp"]
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[ext_resource type="Script" uid="uid://dylk55426bidt" path="res://ui/ingame_controls/ingame_controls.gd" id="1_iw1sp"]
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[ext_resource type="Texture2D" uid="uid://2vxx2waofxpw" path="res://assets/textures/Xbox Series/Vector/xbox_button_menu_outline.svg" id="1_wr5sh"]
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[ext_resource type="Script" path="res://ui/ingame_controls/joystick.gd" id="2_pyri2"]
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[ext_resource type="Script" uid="uid://cuik3h7xk1ung" path="res://ui/ingame_controls/joystick.gd" id="2_pyri2"]
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[ext_resource type="Texture2D" uid="uid://8anyvhkcy4ng" path="res://assets/textures/Xbox Series/Vector/xbox_button_a.svg" id="3_lgi8v"]
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[ext_resource type="Texture2D" uid="uid://cbep021ykpb23" path="res://assets/textures/Game Icons/Vector/2x/save.png" id="5_2pil1"]
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[ext_resource type="Texture2D" uid="uid://bwyoxxotdisyp" path="res://assets/textures/Game Icons/Vector/2x/gear.png" id="5_nwwsc"]
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@ -23,14 +23,11 @@ corner_detail = 12
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[node name="IngameControls" type="Control"]
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layout_mode = 3
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anchors_preset = 12
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anchor_top = 1.0
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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grow_vertical = 2
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script = ExtResource("1_iw1sp")
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[node name="MarginContainer" type="MarginContainer" parent="."]
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@ -1,7 +1,7 @@
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[gd_scene load_steps=7 format=3 uid="uid://b5y7pdfe6ougf"]
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[ext_resource type="Script" path="res://ui/ui.gd" id="1_fkttd"]
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[ext_resource type="Script" path="res://ui/ingame_controls/camera_controls.gd" id="1_x56x6"]
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[ext_resource type="Script" uid="uid://bhajdnao0awhr" path="res://ui/ui.gd" id="1_fkttd"]
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[ext_resource type="Script" uid="uid://cp2jtkql0gaci" path="res://ui/ingame_controls/camera_controls.gd" id="1_x56x6"]
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[ext_resource type="PackedScene" uid="uid://dt00rjsodtady" path="res://ui/main_menu/main_menu.tscn" id="3_tcmm8"]
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[ext_resource type="PackedScene" uid="uid://1anjhvi173g3" path="res://ui/ingame_controls/ingame_controls.tscn" id="4_likk0"]
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[ext_resource type="PackedScene" uid="uid://bbvbnrcjatkrb" path="res://ui/ingame_menu/ingame_menu.tscn" id="5_qjqu1"]
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@ -59,9 +59,13 @@ visible = false
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[node name="IngameControls" parent="." instance=ExtResource("4_likk0")]
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unique_name_in_owner = true
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visible = false
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anchors_preset = 12
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anchor_top = 1.0
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grow_vertical = 0
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[node name="IngameMenu" parent="." instance=ExtResource("5_qjqu1")]
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unique_name_in_owner = true
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visible = false
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[node name="BattleUI" parent="." instance=ExtResource("6_uxa7j")]
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visible = false
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