updated to 4.4, fixed levelup
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64 changed files with 178 additions and 60 deletions
3
game.gd
3
game.gd
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@ -37,7 +37,8 @@ func start_new_game() -> void:
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# Give the player a monster
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var monster: MonsterData = MonsterData.new()
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monster.set_values("debuggy", { "current_health": 12 }, 5)
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monster.set_values("debuggy", {}, 5)
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monster.heal(999)
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SaveManager.current_save.party.push_back(monster)
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# Update the UI once
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