added first theme progress and switched all files to use static typing
BIN
assets/fonts/Kenney Future Narrow.ttf
Normal file
|
|
@ -2,13 +2,13 @@
|
|||
|
||||
importer="font_data_dynamic"
|
||||
type="FontFile"
|
||||
uid="uid://bjaavdnopfh0q"
|
||||
path="res://.godot/imported/AoboshiOne-Regular.ttf-e2c0f8dbc6a7f6e0a39aebbd1e7b401b.fontdata"
|
||||
uid="uid://cpxocc1i62357"
|
||||
path="res://.godot/imported/Kenney Future Narrow.ttf-ef7e34836d9e5dc059ca737da9380cb7.fontdata"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/fonts/aoboshi_one/AoboshiOne-Regular.ttf"
|
||||
dest_files=["res://.godot/imported/AoboshiOne-Regular.ttf-e2c0f8dbc6a7f6e0a39aebbd1e7b401b.fontdata"]
|
||||
source_file="res://assets/fonts/Kenney Future Narrow.ttf"
|
||||
dest_files=["res://.godot/imported/Kenney Future Narrow.ttf-ef7e34836d9e5dc059ca737da9380cb7.fontdata"]
|
||||
|
||||
[params]
|
||||
|
||||
BIN
assets/fonts/Kenney Future.ttf
Normal file
34
assets/fonts/Kenney Future.ttf.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="font_data_dynamic"
|
||||
type="FontFile"
|
||||
uid="uid://diuo1i0qhrx72"
|
||||
path="res://.godot/imported/Kenney Future.ttf-845b8d86f13614effd75cae8b9fe56b9.fontdata"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/fonts/Kenney Future.ttf"
|
||||
dest_files=["res://.godot/imported/Kenney Future.ttf-845b8d86f13614effd75cae8b9fe56b9.fontdata"]
|
||||
|
||||
[params]
|
||||
|
||||
Rendering=null
|
||||
antialiasing=1
|
||||
generate_mipmaps=false
|
||||
disable_embedded_bitmaps=true
|
||||
multichannel_signed_distance_field=false
|
||||
msdf_pixel_range=8
|
||||
msdf_size=48
|
||||
allow_system_fallback=true
|
||||
force_autohinter=false
|
||||
hinting=1
|
||||
subpixel_positioning=1
|
||||
oversampling=0.0
|
||||
Fallbacks=null
|
||||
fallbacks=[]
|
||||
Compress=null
|
||||
compress=true
|
||||
preload=[]
|
||||
language_support={}
|
||||
script_support={}
|
||||
opentype_features={}
|
||||
|
|
@ -1,93 +0,0 @@
|
|||
Copyright 2020 The Aoboshi Font Project Authors (https://github.com/matsuba723/Aoboshi), all rights reserved.
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
https://openfontlicense.org
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
|
|
@ -2,11 +2,12 @@ extends Node3D
|
|||
|
||||
## Emitted when Gobot's feet hit the ground will running.
|
||||
|
||||
@warning_ignore("unused_signal")
|
||||
signal foot_step
|
||||
## Gobot's MeshInstance3D model.
|
||||
@export var gobot_model: MeshInstance3D
|
||||
## Determines whether blinking is enabled or disabled.
|
||||
@export var blink = true : set = _set_blink
|
||||
@export var blink: bool = true : set = _set_blink
|
||||
@export var _left_eye_mat_override: String
|
||||
@export var _right_eye_mat_override: String
|
||||
@export var _open_eye: CompressedTexture2D
|
||||
|
|
@ -20,17 +21,17 @@ signal foot_step
|
|||
@onready var _flip_shot_path: String = "parameters/FlipShot/request"
|
||||
@onready var _hurt_shot_path: String = "parameters/HurtShot/request"
|
||||
|
||||
@onready var _blink_timer = %BlinkTimer
|
||||
@onready var _closed_eyes_timer = %ClosedEyesTimer
|
||||
@onready var _blink_timer: Timer = %BlinkTimer
|
||||
@onready var _closed_eyes_timer: Timer = %ClosedEyesTimer
|
||||
|
||||
@onready var _left_eye_mat: StandardMaterial3D = gobot_model.get(_left_eye_mat_override)
|
||||
@onready var _right_eye_mat: StandardMaterial3D = gobot_model.get(_right_eye_mat_override)
|
||||
|
||||
|
||||
func _ready():
|
||||
func _ready() -> void:
|
||||
_blink_timer.connect(
|
||||
"timeout",
|
||||
func():
|
||||
func() -> void:
|
||||
_left_eye_mat.albedo_texture = _close_eye
|
||||
_right_eye_mat.albedo_texture = _close_eye
|
||||
_closed_eyes_timer.start(0.2)
|
||||
|
|
@ -38,14 +39,14 @@ func _ready():
|
|||
|
||||
_closed_eyes_timer.connect(
|
||||
"timeout",
|
||||
func():
|
||||
func() -> void:
|
||||
_left_eye_mat.albedo_texture = _open_eye
|
||||
_right_eye_mat.albedo_texture = _open_eye
|
||||
_blink_timer.start(randf_range(1.0, 8.0))
|
||||
)
|
||||
|
||||
|
||||
func _set_blink(state: bool):
|
||||
func _set_blink(state: bool) -> void:
|
||||
if blink == state:
|
||||
return
|
||||
blink = state
|
||||
|
|
@ -56,42 +57,42 @@ func _set_blink(state: bool):
|
|||
#_closed_eyes_timer.stop()
|
||||
|
||||
## Sets the model to a neutral, action-free state.
|
||||
func idle():
|
||||
func idle() -> void:
|
||||
_state_machine.travel("Idle")
|
||||
|
||||
## Sets the model to a running animation or forward movement.
|
||||
func run():
|
||||
func run() -> void:
|
||||
_state_machine.travel("Run")
|
||||
|
||||
## Sets the model to an upward-leaping animation, simulating a jump.
|
||||
func jump():
|
||||
func jump() -> void:
|
||||
_state_machine.travel("Jump")
|
||||
|
||||
## Sets the model to a downward animation, imitating a fall.
|
||||
func fall():
|
||||
func fall() -> void:
|
||||
_state_machine.travel("Fall")
|
||||
|
||||
## Sets the model to an edge-grabbing animation.
|
||||
func edge_grab():
|
||||
func edge_grab() -> void:
|
||||
_state_machine.travel("EdgeGrab")
|
||||
|
||||
## Sets the model to a wall-sliding animation.
|
||||
func wall_slide():
|
||||
func wall_slide() -> void:
|
||||
_state_machine.travel("WallSlide")
|
||||
|
||||
## Plays a one-shot front-flip animation.
|
||||
## This animation does not play in parallel with other states.
|
||||
func flip():
|
||||
func flip() -> void:
|
||||
_animation_tree.set(_flip_shot_path, true)
|
||||
|
||||
## Makes a victory sign.
|
||||
func victory_sign():
|
||||
func victory_sign() -> void:
|
||||
_state_machine.travel("VictorySign")
|
||||
|
||||
## Plays a one-shot hurt animation.
|
||||
## This animation plays in parallel with other states.
|
||||
func hurt():
|
||||
func hurt() -> void:
|
||||
_animation_tree.set(_hurt_shot_path, true)
|
||||
var tween := create_tween().set_ease(Tween.EASE_OUT)
|
||||
var tween: Tween = create_tween().set_ease(Tween.EASE_OUT)
|
||||
tween.tween_property(self, "scale", Vector3(1.2, 0.8, 1.2), 0.1)
|
||||
tween.tween_property(self, "scale", Vector3.ONE, 0.2)
|
||||
|
|
|
|||
22
assets/textures/kenney_ui-pack/License.txt
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
|
||||
|
||||
UI Pack (2.0)
|
||||
|
||||
Created/distributed by Kenney (www.kenney.nl)
|
||||
Creation date: 12-06-2024
|
||||
|
||||
------------------------------
|
||||
|
||||
License: (Creative Commons Zero, CC0)
|
||||
http://creativecommons.org/publicdomain/zero/1.0/
|
||||
|
||||
This content is free to use in personal, educational and commercial projects.
|
||||
Support us by crediting Kenney or www.kenney.nl (this is not mandatory)
|
||||
|
||||
------------------------------
|
||||
|
||||
Donate: http://support.kenney.nl
|
||||
Patreon: http://patreon.com/kenney/
|
||||
|
||||
Follow on Twitter for updates:
|
||||
http://twitter.com/KenneyNL
|
||||
|
After Width: | Height: | Size: 422 B |
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bq5iqnl10wmqd"
|
||||
path="res://.godot/imported/arrow_basic_e.png-0b13c0ec3f09f6094e4c89302f2e600a.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/textures/kenney_ui-pack/PNG/Blue/Default/arrow_basic_e.png"
|
||||
dest_files=["res://.godot/imported/arrow_basic_e.png-0b13c0ec3f09f6094e4c89302f2e600a.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
After Width: | Height: | Size: 378 B |
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bocm73iw676m2"
|
||||
path="res://.godot/imported/arrow_basic_e_small.png-afa8b9bf5fbdafc43758b1de59599c0b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/textures/kenney_ui-pack/PNG/Blue/Default/arrow_basic_e_small.png"
|
||||
dest_files=["res://.godot/imported/arrow_basic_e_small.png-afa8b9bf5fbdafc43758b1de59599c0b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
After Width: | Height: | Size: 391 B |
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cnhyxxkfwmoix"
|
||||
path="res://.godot/imported/arrow_basic_n.png-9c87e7b06346edc0a09b0a9fc9ac3542.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/textures/kenney_ui-pack/PNG/Blue/Default/arrow_basic_n.png"
|
||||
dest_files=["res://.godot/imported/arrow_basic_n.png-9c87e7b06346edc0a09b0a9fc9ac3542.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
After Width: | Height: | Size: 302 B |
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cid7da1wvsovn"
|
||||
path="res://.godot/imported/arrow_basic_n_small.png-069fcee759e0764468db89287abf4b8d.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/textures/kenney_ui-pack/PNG/Blue/Default/arrow_basic_n_small.png"
|
||||
dest_files=["res://.godot/imported/arrow_basic_n_small.png-069fcee759e0764468db89287abf4b8d.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
After Width: | Height: | Size: 414 B |
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cjq2wuiqbdync"
|
||||
path="res://.godot/imported/arrow_basic_s.png-949819a7b4ae58c498ead4d83a6ab1e0.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/textures/kenney_ui-pack/PNG/Blue/Default/arrow_basic_s.png"
|
||||
dest_files=["res://.godot/imported/arrow_basic_s.png-949819a7b4ae58c498ead4d83a6ab1e0.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
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