added first theme progress and switched all files to use static typing

This commit is contained in:
Luca 2024-10-10 15:26:56 +02:00
parent c9458f3627
commit b5ace17da9
2665 changed files with 50249 additions and 476 deletions

View file

@ -1,31 +1,25 @@
extends Control
class_name MonsterList
@onready var monster_list_entry_container: MarginContainer = $MarginContainer/PanelContainer/VBoxContainer/MonsterListEntryContainer
@onready var monster_list_entry = preload("res://ui/ingame_menu/party_list_entry.tscn")
@onready var monster_list_entry_container: VBoxContainer = %MonsterListEntryContainer/VBoxContainer
@onready var monster_list_entry: PackedScene = preload("res://ui/ingame_menu/party_list_entry.tscn")
func _ready() -> void:
visible = false
for i: int in range(6):
var entry: Node = monster_list_entry.instantiate()
monster_list_entry_container.add_child(entry)
func _on_close_button_pressed() -> void:
visible = false
pass # Replace with function body.
func update() -> void:
pass
func _update_monster_list() -> void:
print("update list")
for i in SaveManager.current_save.party.size():
var monster = SaveManager.current_save.party[i]
var entry = monster_list_entry.instantiate()
# populate the new entry
entry.populate(monster)
# add it to the list
monster_list_entry_container.add_child(entry)
for i: int in SaveManager.current_save.party.size():
var monster: MonsterData = SaveManager.current_save.party[i]
var entry: Node = monster_list_entry_container.get_child(i)
entry.update(monster)
func _update_player_info() -> void:
#%PlayerName.text =
#%PlayerName.text =
pass

View file

@ -1,18 +1,10 @@
[gd_scene load_steps=8 format=3 uid="uid://bbvbnrcjatkrb"]
[gd_scene load_steps=6 format=3 uid="uid://bbvbnrcjatkrb"]
[ext_resource type="Script" path="res://ui/ingame_menu/ingame_menu.gd" id="1_beinb"]
[ext_resource type="FontFile" uid="uid://bjaavdnopfh0q" path="res://assets/fonts/aoboshi_one/AoboshiOne-Regular.ttf" id="2_1e4kf"]
[ext_resource type="Texture2D" uid="uid://bhh31i3wgww43" path="res://assets/textures/Game Icons/Vector/2x/singleplayer.png" id="2_c2ia0"]
[ext_resource type="Texture2D" uid="uid://c737p2osplq2o" path="res://assets/textures/Xbox Series/Vector/xbox_button_x_outline.svg" id="3_kgfth"]
[ext_resource type="Texture2D" uid="uid://cxry7h4q17lir" path="res://assets/textures/Game Icons/Vector/2x/star.png" id="3_oo4iu"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_co4a0"]
bg_color = Color(0.9, 0.9, 0.9, 1)
corner_radius_top_left = 64
corner_radius_top_right = 64
corner_radius_bottom_right = 64
corner_radius_bottom_left = 64
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_flvbu"]
[node name="IngameMenu" type="Control"]
@ -38,7 +30,6 @@ theme_override_constants/margin_bottom = 50
[node name="PanelContainer" type="PanelContainer" parent="MarginContainer"]
layout_mode = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_co4a0")
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/PanelContainer"]
layout_mode = 2
@ -105,17 +96,20 @@ theme_override_constants/margin_right = 40
layout_mode = 2
size_flags_horizontal = 3
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_fonts/font = ExtResource("2_1e4kf")
theme_override_font_sizes/font_size = 36
text = "Your Monsters"
vertical_alignment = 1
[node name="MonsterListEntryContainer" type="MarginContainer" parent="MarginContainer/PanelContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 2
theme_override_constants/margin_left = 20
theme_override_constants/margin_right = 20
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/PanelContainer/VBoxContainer/MonsterListEntryContainer"]
layout_mode = 2
[node name="CloseButtonContainer" type="MarginContainer" parent="MarginContainer/PanelContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/margin_bottom = 32

View file

@ -1,11 +1,11 @@
extends HBoxContainer
extends PanelContainer
class_name PartyListEntry
func populate(monster: MonsterData) -> void:
func update(monster: MonsterData) -> void:
%MonsterID.text = str(0)
%MonsterName.text = monster.name
%MonsterLevel.text = "Lvl. %s" % monster.level
%HealthProgressBar.value = monster.current_health
%HealthProgressBar.max_value = monster.health
%ExperienceProgressBar.value = monster.xp
%ExperienceProgressBar.max_value = monster.base_xp
%ExperienceProgressBar.max_value = monster.xp_for_levelup

View file

@ -20,30 +20,33 @@ bg_color = Color(0, 0.56, 0.84, 1)
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_x2rfb"]
[node name="MonsterListEntry" type="HBoxContainer"]
[node name="PartyListEntry" type="PanelContainer"]
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 72.0
offset_bottom = 100.0
grow_horizontal = 2
script = ExtResource("1_gdhy7")
[node name="Thumbnail" type="TextureRect" parent="."]
[node name="HBoxContainer" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="Thumbnail" type="TextureRect" parent="HBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(70, 70)
layout_mode = 2
texture = ExtResource("2_rogma")
expand_mode = 3
[node name="VBoxContainer" type="VBoxContainer" parent="."]
[node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 4
[node name="NameAndLevelContainer" type="HBoxContainer" parent="VBoxContainer"]
[node name="NameAndLevelContainer" type="HBoxContainer" parent="HBoxContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 10
[node name="MonsterID" type="Label" parent="VBoxContainer/NameAndLevelContainer"]
[node name="MonsterID" type="Label" parent="HBoxContainer/VBoxContainer/NameAndLevelContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
@ -51,7 +54,7 @@ theme_override_colors/font_color = Color(0, 0, 0, 1)
text = "ID"
vertical_alignment = 1
[node name="MonsterName" type="Label" parent="VBoxContainer/NameAndLevelContainer"]
[node name="MonsterName" type="Label" parent="HBoxContainer/VBoxContainer/NameAndLevelContainer"]
unique_name_in_owner = true
layout_mode = 2
theme_override_colors/font_color = Color(0, 0, 0, 1)
@ -59,7 +62,7 @@ theme_override_font_sizes/font_size = 24
text = "Name"
vertical_alignment = 1
[node name="MonsterLevel" type="Label" parent="VBoxContainer/NameAndLevelContainer"]
[node name="MonsterLevel" type="Label" parent="HBoxContainer/VBoxContainer/NameAndLevelContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 8
@ -68,13 +71,13 @@ theme_override_font_sizes/font_size = 24
text = "Lvl"
vertical_alignment = 1
[node name="ProgressBarContainer" type="VBoxContainer" parent="VBoxContainer"]
[node name="ProgressBarContainer" type="VBoxContainer" parent="HBoxContainer/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 4
theme_override_constants/separation = 0
[node name="HealthProgressBar" type="ProgressBar" parent="VBoxContainer/ProgressBarContainer"]
[node name="HealthProgressBar" type="ProgressBar" parent="HBoxContainer/VBoxContainer/ProgressBarContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
@ -85,7 +88,7 @@ step = 1.0
rounded = true
show_percentage = false
[node name="ExperienceProgressBar" type="ProgressBar" parent="VBoxContainer/ProgressBarContainer"]
[node name="ExperienceProgressBar" type="ProgressBar" parent="HBoxContainer/VBoxContainer/ProgressBarContainer"]
unique_name_in_owner = true
layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_fkb5g")
@ -94,7 +97,7 @@ step = 1.0
rounded = true
show_percentage = false
[node name="SwapPositionButton" type="Button" parent="."]
[node name="SwapPositionButton" type="Button" parent="HBoxContainer"]
unique_name_in_owner = true
self_modulate = Color(0, 0, 0, 1)
custom_minimum_size = Vector2(100, 100)