added first theme progress and switched all files to use static typing

This commit is contained in:
Luca 2024-10-10 15:26:56 +02:00
parent c9458f3627
commit b5ace17da9
2665 changed files with 50249 additions and 476 deletions

View file

@ -1,9 +1,9 @@
extends Panel
@onready var talk_a_texture = preload("res://assets/textures/Xbox Series/Vector/xbox_button_a.svg")
@onready var drag_texture = preload("res://assets/textures/Generic/Vector/generic_button_circle.svg")
@onready var thumbstick = $Thumbstick
var thumbstick_size_factor = 0.5
@onready var talk_a_texture: CompressedTexture2D = preload("res://assets/textures/Xbox Series/Vector/xbox_button_a.svg")
@onready var drag_texture: CompressedTexture2D = preload("res://assets/textures/Generic/Vector/generic_button_circle.svg")
@onready var thumbstick: TextureRect = %Thumbstick
var thumbstick_size_factor: float = 0.5
var middle: Vector2 = Vector2(100, 100)
@ -18,46 +18,46 @@ var rotation_delta: Vector2 = Vector2(0, 0)
func _ready() -> void:
#thumbstick.custom_minimum_size = Vector2(size.x, size.x) * thumbstick_size_factor
thumbstick.position = middle - thumbstick.size / 2.0
func _on_gui_input(event: InputEvent) -> void:
if event is not InputEventScreenTouch and event is not InputEventScreenDrag:
return
if event.is_pressed() == false:
simulate_joystick_motion(JOY_AXIS_LEFT_X, Vector2.ZERO.x)
simulate_joystick_motion(JOY_AXIS_LEFT_Y, Vector2.ZERO.y)
thumbstick.position = middle - thumbstick.size / 2.0
thumbstick.texture = talk_a_texture
if event is InputEventScreenTouch and pressed == true:
Input.action_press("ui_select")
pressed = false
if event is InputEventScreenTouch and event.is_pressed():
pressed = true
if event is InputEventScreenDrag:
# cancel the talking action
pressed = false
# swap to drag texture
thumbstick.texture = drag_texture
var touch_position = event.position
var touch_position: Vector2 = event.position
# visual thumbstick movement
var thumbstick_position = touch_position - thumbstick.size / 2.0
var thumbstick_position: Vector2 = touch_position - thumbstick.size / 2.0
#var clamped_thumbstick_position = thumbstick_position.clampf(-40.0, 40.0)
thumbstick.position = thumbstick_position
# actual value
var _delta = middle - touch_position
var direction = _delta.normalized()
var _delta: Vector2 = middle - touch_position
var direction: Vector2 = _delta.normalized()
simulate_joystick_motion(JOY_AXIS_LEFT_X, -direction.x)
simulate_joystick_motion(JOY_AXIS_LEFT_Y, -direction.y)
func simulate_joystick_motion(axis: int, value: float, device_id: int = 0) -> void:
var joystick_event = InputEventJoypadMotion.new()
joystick_event.device = device_id
func simulate_joystick_motion(axis: JoyAxis, value: float, device_id: int = 0) -> void:
var joystick_event: InputEventJoypadMotion = InputEventJoypadMotion.new()
joystick_event.device = device_id
joystick_event.axis = axis # Axis index (e.g., 0 for X-axis, 1 for Y-axis)
joystick_event.axis_value = value # Value of the axis, typically between -1 and 1