added first theme progress and switched all files to use static typing

This commit is contained in:
Luca 2024-10-10 15:26:56 +02:00
parent c9458f3627
commit b5ace17da9
2665 changed files with 50249 additions and 476 deletions

22
game.gd
View file

@ -6,7 +6,7 @@ extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
# Skip the menu for development
if skip_menu == true:
UI.show_ingame_controls(!skip_menu)
@ -15,31 +15,31 @@ func _ready() -> void:
continue_game()
else:
start_new_game()
return
# On start of the game, the main menu is shown
UI.connect("on_new_game_started", start_new_game)
UI.connect("on_game_continued", continue_game)
UI.show_main_menu()
# this event comes from the MainMenu Node in the UI
func start_new_game() -> void:
UI.show_ingame_controls()
# Add the starting world
SceneManager.set_world(starting_world.resource_path)
# Add the starting player to the starting world
var player = preload("res://entities/player/player.tscn").instantiate()
var player: Node = preload("res://entities/player/player.tscn").instantiate()
SceneManager.current_world.add_child(player)
# Give the player a monster
var monster = MonsterData.new()
var monster: MonsterData = MonsterData.new()
monster.set_values("debuggy", { "current_health": 12 }, 5)
SaveManager.current_save.party.push_back(monster)
# Update the UI once
UI.update()