cleanup, folder restructure and ui restructure

This commit is contained in:
Luca 2024-09-20 19:32:32 +02:00
parent 6ce579026b
commit b24117740b
28 changed files with 473 additions and 367 deletions

22
scenes/ui/ui.gd Normal file
View file

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extends CanvasLayer
class_name UI
@onready var monster_list: MarginContainer = %MonsterList
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_ingame_controls_menu_button_clicked() -> void:
monster_list.visible = true
# Updates the whole UI
func _update_ui() -> void:
# Updating the monster list
monster_list._update_monster_list()
print("UI updated")