monster spawner and moving to the camera direction
This commit is contained in:
parent
8c29b8bffd
commit
b20f3b5124
821 changed files with 1611 additions and 1409 deletions
11
scripts/monster_list.gd
Normal file
11
scripts/monster_list.gd
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
extends VBoxContainer
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
Loading…
Add table
Add a link
Reference in a new issue