monster spawner and moving to the camera direction

This commit is contained in:
Luca 2024-09-16 19:58:43 +02:00
parent 8c29b8bffd
commit b20f3b5124
821 changed files with 1611 additions and 1409 deletions

12
globals/inventory.gd Normal file
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extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
print("Hello from Inventory")
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass