fixes saving of party monsters, adds display of monster stats in battle ui

This commit is contained in:
Luca 2024-09-29 11:10:46 +02:00
parent 5748d34b34
commit b09eee0805
9 changed files with 201 additions and 61 deletions

View file

@ -7,8 +7,21 @@ func _ready() -> void:
self.visible = false
for i in range(4):
var button = move_button.instantiate()
$MarginContainer/HBoxContainer/BattleMovesMenu.add_child(button)
%BattleMovesMenu.add_child(button)
func update() -> void:
var player = Utils.get_player()
var player_fighter = SaveManager.current_save.party[0] as MonsterData
%PartyFighterLevel.text = "Lv. %s" % str(player_fighter.level)
%PartyFighterName.text = player_fighter.nickname if not player_fighter.nickname.is_empty() else player_fighter.name
%PartyFighterHealthbar.max_value = player_fighter.health
%PartyFighterHealthbar.value = player_fighter.current_health
%EnemyMonsterLevel.text = "Lv. %s" % player.enemy.level
%EnemyMonsterName.text = player.enemy.name
%EnemyMonsterHealthbar.max_value = player.enemy.health
%EnemyMonsterHealthbar.value = player.enemy.current_health
func _on_battle_button_pressed() -> void:
print("attack here")