fixes saving of party monsters, adds display of monster stats in battle ui
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9 changed files with 201 additions and 61 deletions
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@ -1,5 +1,7 @@
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extends Node
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var player: Node3D = null
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@ -14,3 +16,9 @@ func load_base_monster_data(p_unique_id) -> MonsterData:
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else:
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printerr("Monster.gd: No monster with the ID %s found" % p_unique_id)
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return null
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func set_player(p_player) -> void:
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player = p_player
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func get_player() -> Node3D:
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return player
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