adapted monster structure and save game

This commit is contained in:
Luca 2024-09-22 13:44:49 +02:00
parent 04873e3880
commit aa4afc4c4b
22 changed files with 358 additions and 183 deletions

View file

@ -1,23 +0,0 @@
extends MarginContainer
class_name MonsterList
@onready var monster_list_entry_container: MarginContainer = $MarginContainer/PanelContainer/VBoxContainer/MonsterListEntryContainer
@onready var monster_list_entry = preload("res://scenes/ui/monster_list_entry.tscn")
func _ready() -> void:
visible = false
func _on_close_button_pressed() -> void:
visible = false
pass # Replace with function body.
func _update_monster_list() -> void:
for i in Inventory.monsters.size():
var monster = Inventory.monsters[i]
var entry = monster_list_entry.instantiate()
# populate the new entry
entry.populate(Inventory.monsters[i])
# add it to the list
monster_list_entry_container.add_child(entry)