adapted monster structure and save game

This commit is contained in:
Luca 2024-09-22 13:44:49 +02:00
parent 04873e3880
commit aa4afc4c4b
22 changed files with 358 additions and 183 deletions

View file

@ -4,7 +4,7 @@
[ext_resource type="Script" path="res://scripts/camera_controls.gd" id="1_x56x6"]
[ext_resource type="PackedScene" uid="uid://dt00rjsodtady" path="res://scenes/ui/main_menu.tscn" id="3_tcmm8"]
[ext_resource type="PackedScene" uid="uid://1anjhvi173g3" path="res://scenes/ui/ingame_controls.tscn" id="4_likk0"]
[ext_resource type="PackedScene" uid="uid://bbvbnrcjatkrb" path="res://scenes/ui/monster_list.tscn" id="5_qjqu1"]
[ext_resource type="PackedScene" uid="uid://bbvbnrcjatkrb" path="res://scenes/ui/ingame_menu.tscn" id="5_qjqu1"]
[node name="UI" type="CanvasLayer"]
script = ExtResource("1_vyi3s")
@ -56,7 +56,7 @@ vertical_alignment = 1
[node name="IngameControls" parent="." instance=ExtResource("4_likk0")]
unique_name_in_owner = true
[node name="MonsterList" parent="." instance=ExtResource("5_qjqu1")]
[node name="IngameMenu" parent="." instance=ExtResource("5_qjqu1")]
unique_name_in_owner = true
visible = false