adapted monster structure and save game
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22 changed files with 358 additions and 183 deletions
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@ -17,6 +17,10 @@ func _process(delta) -> void:
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if save_timer >= time_to_save:
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save_timer_reached.emit()
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save_timer = 0.0
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# Save the game
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SaveGame.save()
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save_button_held_down = false
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else:
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save_timer_incremented.emit(ceili((save_timer / time_to_save) * 100))
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