adapted monster structure and save game
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22 changed files with 358 additions and 183 deletions
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@ -1,7 +1,9 @@
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class_name Monster
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extends CharacterBody3D
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@export var stats: MonsterStats
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signal level_up
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@export var stats: MonsterData = MonsterData.new()
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var spawn_point: Vector3 = Vector3(0, 0, 0)
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@ -9,7 +11,6 @@ var spawn_point: Vector3 = Vector3(0, 0, 0)
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@onready var time: float = 16.0
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@onready var frequency: float = 1.0
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@onready var amplitude: float = 0.5
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var in_battle: bool = false
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# Called when the node enters the scene tree for the first time.
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