adapted monster structure and save game

This commit is contained in:
Luca 2024-09-22 13:44:49 +02:00
parent 04873e3880
commit aa4afc4c4b
22 changed files with 358 additions and 183 deletions

View file

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[gd_resource type="Resource" script_class="MonsterData" load_steps=4 format=3 uid="uid://0xqaef8uftnv"]
[ext_resource type="Script" path="res://resources/monster_data.gd" id="1_2n3ph"]
[ext_resource type="PackedScene" uid="uid://h2we7rb772hy" path="res://assets/models/round_bat/model/bat.glb" id="1_dsg0f"]
[ext_resource type="Texture2D" uid="uid://b6ylra30qxf30" path="res://assets/logo/logo.png" id="2_a4t2w"]
[resource]
script = ExtResource("1_2n3ph")
unique_id = "debuggy"
display_name = "Debuggy"
nickname = "Debuggy"
description = "A debug monster"
thumbnail = ExtResource("2_a4t2w")
model = ExtResource("1_dsg0f")
primary_type = 5
secondary_type = 17
base_attack = 10
base_health = 20
base_defense = 30
base_tempo = 40
base_xp_for_next_level = 50