diff --git a/resources/models/round_bat/model/bat.glb b/resources/models/round_bat/model/bat.glb
new file mode 100644
index 0000000..c0fc915
Binary files /dev/null and b/resources/models/round_bat/model/bat.glb differ
diff --git a/resources/models/round_bat/model/bat.glb.import b/resources/models/round_bat/model/bat.glb.import
new file mode 100644
index 0000000..d757544
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diff --git a/resources/models/round_bat/model/bat_albedo.png.import b/resources/models/round_bat/model/bat_albedo.png.import
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diff --git a/resources/models/round_bat/model/bat_roughness.png.import b/resources/models/round_bat/model/bat_roughness.png.import
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+@onready var _animation_tree: AnimationTree = %AnimationTree
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+
+##Â Play a OneShot hurt animation.
+## This animation is played in paralel with other states.
+func hurt():
+ _animation_tree.set(_hurt_shot_path, true)
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index 0000000..c52fd26
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+ Input Prompts (1.1b)
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+ Created/distributed by Kenney (www.kenney.nl)
+ Creation date: 26-06-2024
+
+ ------------------------------
+
+ License: (Creative Commons Zero, CC0)
+ http://creativecommons.org/publicdomain/zero/1.0/
+
+ You can use this content for personal, educational, and commercial purposes.
+
+ Support by crediting 'Kenney' or 'www.kenney.nl' (this is not a requirement)
+
+ ------------------------------
+
+ • Website : www.kenney.nl
+ • Donate : www.kenney.nl/donate
+
+ • Patreon : patreon.com/kenney
+
+ Follow on social media for updates:
+
+ • Twitter: twitter.com/KenneyNL
+ • Instagram: instagram.com/kenney_nl
+ • Mastodon: mastodon.gamedev.place/@kenney
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+ Input Prompts (1.1b)
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+ Created/distributed by Kenney (www.kenney.nl)
+ Creation date: 26-06-2024
+
+ ------------------------------
+
+ License: (Creative Commons Zero, CC0)
+ http://creativecommons.org/publicdomain/zero/1.0/
+
+ You can use this content for personal, educational, and commercial purposes.
+
+ Support by crediting 'Kenney' or 'www.kenney.nl' (this is not a requirement)
+
+ ------------------------------
+
+ • Website : www.kenney.nl
+ • Donate : www.kenney.nl/donate
+
+ • Patreon : patreon.com/kenney
+
+ Follow on social media for updates:
+
+ • Twitter: twitter.com/KenneyNL
+ • Instagram: instagram.com/kenney_nl
+ • Mastodon: mastodon.gamedev.place/@kenney
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+[deps]
+
+source_file="res://resources/textures/Xbox Series/Vector/xbox_stick_side_l.svg"
+dest_files=["res://.godot/imported/xbox_stick_side_l.svg-37dc423374b11d2d7c1a2dbf23b689a9.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/resources/textures/Xbox Series/Vector/xbox_stick_side_r.svg b/resources/textures/Xbox Series/Vector/xbox_stick_side_r.svg
new file mode 100644
index 0000000..608786b
--- /dev/null
+++ b/resources/textures/Xbox Series/Vector/xbox_stick_side_r.svg
@@ -0,0 +1,6 @@
+
\ No newline at end of file
diff --git a/resources/textures/Xbox Series/Vector/xbox_stick_side_r.svg.import b/resources/textures/Xbox Series/Vector/xbox_stick_side_r.svg.import
new file mode 100644
index 0000000..dee2f0f
--- /dev/null
+++ b/resources/textures/Xbox Series/Vector/xbox_stick_side_r.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://dw7tdj082jbth"
+path="res://.godot/imported/xbox_stick_side_r.svg-2eb7a13a7a53733377fbdfc4ba040bac.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://resources/textures/Xbox Series/Vector/xbox_stick_side_r.svg"
+dest_files=["res://.godot/imported/xbox_stick_side_r.svg-2eb7a13a7a53733377fbdfc4ba040bac.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/resources/textures/Xbox Series/Vector/xbox_stick_top_l.svg b/resources/textures/Xbox Series/Vector/xbox_stick_top_l.svg
new file mode 100644
index 0000000..aad5a22
--- /dev/null
+++ b/resources/textures/Xbox Series/Vector/xbox_stick_top_l.svg
@@ -0,0 +1,6 @@
+
\ No newline at end of file
diff --git a/resources/textures/Xbox Series/Vector/xbox_stick_top_l.svg.import b/resources/textures/Xbox Series/Vector/xbox_stick_top_l.svg.import
new file mode 100644
index 0000000..e84c2f6
--- /dev/null
+++ b/resources/textures/Xbox Series/Vector/xbox_stick_top_l.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://nrlsw38576tg"
+path="res://.godot/imported/xbox_stick_top_l.svg-304c97c734c1d83e1faced3873b44e16.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://resources/textures/Xbox Series/Vector/xbox_stick_top_l.svg"
+dest_files=["res://.godot/imported/xbox_stick_top_l.svg-304c97c734c1d83e1faced3873b44e16.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/resources/textures/Xbox Series/Vector/xbox_stick_top_r.svg b/resources/textures/Xbox Series/Vector/xbox_stick_top_r.svg
new file mode 100644
index 0000000..f6ec95f
--- /dev/null
+++ b/resources/textures/Xbox Series/Vector/xbox_stick_top_r.svg
@@ -0,0 +1,6 @@
+
\ No newline at end of file
diff --git a/resources/textures/Xbox Series/Vector/xbox_stick_top_r.svg.import b/resources/textures/Xbox Series/Vector/xbox_stick_top_r.svg.import
new file mode 100644
index 0000000..d844f53
--- /dev/null
+++ b/resources/textures/Xbox Series/Vector/xbox_stick_top_r.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://dkp260bx024xq"
+path="res://.godot/imported/xbox_stick_top_r.svg-214408a3d32bf7afbf033ddbdb4595b2.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://resources/textures/Xbox Series/Vector/xbox_stick_top_r.svg"
+dest_files=["res://.godot/imported/xbox_stick_top_r.svg-214408a3d32bf7afbf033ddbdb4595b2.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/scenes/debug_level.tscn b/scenes/debug_level.tscn
index 2fe3f9b..5adfef8 100644
--- a/scenes/debug_level.tscn
+++ b/scenes/debug_level.tscn
@@ -1,6 +1,7 @@
-[gd_scene load_steps=9 format=3 uid="uid://p8agd0dfam0p"]
+[gd_scene load_steps=13 format=3 uid="uid://p8agd0dfam0p"]
[ext_resource type="PackedScene" uid="uid://be5bc5gjbo875" path="res://scenes/player.tscn" id="1_ra6oo"]
+[ext_resource type="PackedScene" uid="uid://tyjgdu65yj3m" path="res://resources/models/round_bat/round_bat_skin.tscn" id="2_lks2w"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_g80j5"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
@@ -26,10 +27,19 @@ albedo_color = Color(0.157906, 0.300646, 0.191269, 1)
[sub_resource type="BoxMesh" id="BoxMesh_5i27t"]
size = Vector3(2, 2, 2)
+[sub_resource type="BoxShape3D" id="BoxShape3D_xmo7q"]
+size = Vector3(2, 2, 2)
+
+[sub_resource type="BoxMesh" id="BoxMesh_h1buf"]
+size = Vector3(2, 5, 2)
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_522pk"]
+size = Vector3(2, 5, 2)
+
[node name="DebugLevel" type="Node3D"]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
-transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0)
+transform = Transform3D(0.224144, 0.474445, -0.851271, 0.12941, 0.851271, 0.508518, 0.965926, -0.224144, 0.129409, 0, 0, 0)
shadow_enabled = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
@@ -47,6 +57,28 @@ shape = SubResource("WorldBoundaryShape3D_m4bnl")
[node name="Player" parent="." instance=ExtResource("1_ra6oo")]
-[node name="DebugCube" type="MeshInstance3D" parent="."]
+[node name="DebugCube" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -10)
+
+[node name="CubeMesh" type="MeshInstance3D" parent="DebugCube"]
mesh = SubResource("BoxMesh_5i27t")
+skeleton = NodePath("../..")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="DebugCube"]
+shape = SubResource("BoxShape3D_xmo7q")
+
+[node name="DebugCube2" type="StaticBody3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.03764, 1, -10)
+
+[node name="CubeMesh" type="MeshInstance3D" parent="DebugCube2"]
+mesh = SubResource("BoxMesh_h1buf")
+skeleton = NodePath("../..")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="DebugCube2"]
+shape = SubResource("BoxShape3D_522pk")
+
+[node name="Monster" type="Node3D" parent="."]
+
+[node name="RoundBatSkin" parent="Monster" instance=ExtResource("2_lks2w")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -4)
+script = null
diff --git a/scenes/main.tscn b/scenes/main.tscn
index db383d7..b204d40 100644
--- a/scenes/main.tscn
+++ b/scenes/main.tscn
@@ -1,8 +1,12 @@
-[gd_scene load_steps=4 format=3 uid="uid://cswuap81n7t3f"]
+[gd_scene load_steps=7 format=3 uid="uid://cswuap81n7t3f"]
[ext_resource type="Texture2D" uid="uid://b6ylra30qxf30" path="res://resources/logo/logo.png" id="1_fpt28"]
[ext_resource type="PackedScene" uid="uid://p8agd0dfam0p" path="res://scenes/debug_level.tscn" id="1_j851n"]
[ext_resource type="FontFile" uid="uid://dmc6dygxrekja" path="res://resources/fonts/BreatheFireIii-PKLOB.ttf" id="2_vjast"]
+[ext_resource type="Script" path="res://scripts/joystick.gd" id="4_6b5cb"]
+[ext_resource type="Texture2D" uid="uid://8anyvhkcy4ng" path="res://resources/textures/Xbox Series/Vector/xbox_button_a.svg" id="5_pwhwh"]
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_7ngu6"]
[node name="Main" type="Node3D"]
@@ -74,3 +78,41 @@ text = "Options"
[node name="ExitButton" type="Button" parent="CanvasLayer/MainMenu/VBoxContainer/MenuButtons"]
layout_mode = 2
text = "Exit"
+
+[node name="ControlsLayer" type="CanvasLayer" parent="."]
+
+[node name="VBoxContainer" type="HBoxContainer" parent="ControlsLayer"]
+custom_minimum_size = Vector2(100, 100)
+anchors_preset = 12
+anchor_top = 1.0
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_top = -300.0
+grow_horizontal = 2
+grow_vertical = 0
+size_flags_horizontal = 3
+size_flags_vertical = 3
+
+[node name="Joystick" type="Panel" parent="ControlsLayer/VBoxContainer"]
+layout_mode = 2
+size_flags_horizontal = 3
+theme_override_styles/panel = SubResource("StyleBoxEmpty_7ngu6")
+script = ExtResource("4_6b5cb")
+
+[node name="Thumbstick" type="TextureRect" parent="ControlsLayer/VBoxContainer/Joystick"]
+self_modulate = Color(0, 0, 0, 0.501961)
+layout_mode = 0
+offset_left = 103.0
+offset_top = 100.0
+offset_right = 203.0
+offset_bottom = 200.0
+texture = ExtResource("5_pwhwh")
+expand_mode = 2
+
+[node name="Spacer" type="Control" parent="ControlsLayer/VBoxContainer"]
+layout_mode = 2
+size_flags_horizontal = 3
+size_flags_stretch_ratio = 1.1
+
+[connection signal="gui_input" from="ControlsLayer/VBoxContainer/Joystick" to="ControlsLayer/VBoxContainer/Joystick" method="_on_gui_input"]
+[connection signal="resized" from="ControlsLayer/VBoxContainer/Joystick" to="ControlsLayer/VBoxContainer/Joystick" method="_on_resized"]
diff --git a/scenes/player.tscn b/scenes/player.tscn
index df148cc..422bc02 100644
--- a/scenes/player.tscn
+++ b/scenes/player.tscn
@@ -12,9 +12,12 @@ script = ExtResource("1_3fea3")
[node name="GobotSkin" parent="." instance=ExtResource("2_vivad")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
-[node name="Camera3D" type="Camera3D" parent="."]
-transform = Transform3D(1, 0, 0, 0, 0.965926, 0.258819, 0, -0.258819, 0.965926, 0, 2.66637, 3.20599)
-
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
shape = SubResource("CapsuleShape3D_xuba7")
+
+[node name="SpringArm3D" type="SpringArm3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.64528, 2.83335)
+
+[node name="Camera3D" type="Camera3D" parent="SpringArm3D"]
+transform = Transform3D(1, 0, 0, 0, 0.965926, 0.258819, 0, -0.258819, 0.965926, 0, 0.0210915, 0.372644)
diff --git a/scripts/joystick.gd b/scripts/joystick.gd
new file mode 100644
index 0000000..e83c38f
--- /dev/null
+++ b/scripts/joystick.gd
@@ -0,0 +1,66 @@
+extends Panel
+
+@onready var talk_a_texture = preload("res://resources/textures/Xbox Series/Vector/xbox_button_a.svg")
+@onready var drag_texture = preload("res://resources/textures/Generic/Vector/generic_button_circle.svg")
+var thumbstick_size_factor = 0.5
+@onready var thumbstick = $Thumbstick
+
+var middle: Vector2 = Vector2(100, 100)
+var touch_start: Vector2 = Vector2(0, 0)
+var jump_threshold: float = 10.0
+var previous: Vector2 = Vector2(0, 0)
+var delta: float = 0.0
+var pressed: bool = false
+
+func _on_gui_input(event: InputEvent) -> void:
+ if event is not InputEventScreenTouch and event is not InputEventScreenDrag:
+ return
+
+ if event.is_pressed() == false:
+ simulate_joystick_motion(0, Vector2.ZERO.x)
+ simulate_joystick_motion(1, Vector2.ZERO.y)
+ thumbstick.position = middle - thumbstick.size / 2.0
+ thumbstick.texture = talk_a_texture
+
+ if event is InputEventScreenTouch and pressed == true:
+ Input.action_press("ui_select")
+ print("Talk")
+ pressed = false
+
+ if event is InputEventScreenTouch and event.is_pressed():
+ pressed = true
+
+ if event is InputEventScreenDrag:
+ # cancel the talking action
+ pressed = false
+ # swap to drag texture
+ thumbstick.texture = drag_texture
+
+ var touch_position = event.position
+ thumbstick.position = touch_position - thumbstick.size / 2.0
+ var delta = middle - touch_position
+ var direction = delta.normalized()
+ simulate_joystick_motion(0, -direction.x)
+ simulate_joystick_motion(1, -direction.y)
+
+ #if previous.y > thumbstick.position.y + jump_threshold:
+ # print("jump")
+ # Input.action_press("ui_accept")
+
+ #print(previous)
+ #previous = thumbstick.position
+
+func simulate_joystick_motion(axis: int, value: float, device_id: int = 0) -> void:
+ var joystick_event = InputEventJoypadMotion.new()
+ joystick_event.device = device_id
+ joystick_event.axis = axis # Axis index (e.g., 0 for X-axis, 1 for Y-axis)
+ joystick_event.axis_value = value # Value of the axis, typically between -1 and 1
+
+ Input.parse_input_event(joystick_event) # Process the event
+
+func _on_resized() -> void:
+ print("Size changed to %s" % size)
+ middle = size / 2.0
+ custom_minimum_size = Vector2(size.x, size.x)
+ thumbstick.custom_minimum_size = Vector2(size.x, size.x) * thumbstick_size_factor
+ thumbstick.position = middle - thumbstick.size / 2.0
diff --git a/scripts/player.gd b/scripts/player.gd
index 8aba09b..abc4ed3 100644
--- a/scripts/player.gd
+++ b/scripts/player.gd
@@ -34,6 +34,11 @@ func _physics_process(delta: float) -> void:
animated_mesh.fall()
var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
+
+ # Move character to the direction
+ if direction.length() != 0:
+ $GobotSkin.rotation.y = atan2(direction.x,direction.z)
+
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
@@ -42,3 +47,6 @@ func _physics_process(delta: float) -> void:
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()
+
+ if velocity.length() < 0.01:
+ animated_mesh.idle()