added models and changed spawnpoint

This commit is contained in:
Luca 2024-09-27 13:01:28 +02:00
parent 2cf0846597
commit 877ebafc74
1007 changed files with 120779 additions and 37 deletions

View file

@ -4,10 +4,6 @@ var pressed: bool = false
var previous_position : Vector2 = Vector2.ZERO
var speed : float = 0.04
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _gui_input(event: InputEvent) -> void:
# Filter touch or drag events only.
if event is not InputEventScreenTouch and event is not InputEventScreenDrag:
@ -22,7 +18,7 @@ func _gui_input(event: InputEvent) -> void:
if pressed and event is InputEventScreenDrag:
var delta_position : Vector2 = event.position - previous_position
print(delta_position)
#print(delta_position)
simulate_joystick_motion(JOY_AXIS_RIGHT_X, -delta_position.x * speed, 0)
#simulate_joystick_motion(JOY_AXIS_RIGHT_Y, delta_position.y * speed, 0)