added models and changed spawnpoint
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parent
2cf0846597
commit
877ebafc74
1007 changed files with 120779 additions and 37 deletions
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@ -28,7 +28,7 @@ var level: int = 1
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var xp: int = 1
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# the ID is the filename of the monster from res://entities/monsters/<filename>.tres
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# The ID is the filename of the monster from res://entities/monsters/<filename>.tres
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func set_data(p_unique_id = "", current_values: Dictionary = {}, p_level: int = 1) -> void:
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if p_unique_id.is_empty():
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printerr("Monster.gd: No ID given")
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@ -49,6 +49,7 @@ func set_data(p_unique_id = "", current_values: Dictionary = {}, p_level: int =
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self.base_defense = base_monster.base_defense
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self.base_tempo = base_monster.base_tempo
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self.base_xp_for_next_level = base_monster.base_xp_for_next_level
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self.level = p_level
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# process custom and current values
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if current_values.is_empty():
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@ -12,7 +12,7 @@ func save_game():
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var saved_game := SavedGame.new()
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# Save the environment data
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saved_game.world = "res://worlds/debug_level.tscn" #SceneManager.get_world()
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saved_game.world = SceneManager.get_world()
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saved_game.daytime = 12.5
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saved_game.weather = "this should be an enum"
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