added models and changed spawnpoint

This commit is contained in:
Luca 2024-09-27 13:01:28 +02:00
parent 2cf0846597
commit 877ebafc74
1007 changed files with 120779 additions and 37 deletions

View file

@ -28,7 +28,7 @@ var level: int = 1
var xp: int = 1
# the ID is the filename of the monster from res://entities/monsters/<filename>.tres
# The ID is the filename of the monster from res://entities/monsters/<filename>.tres
func set_data(p_unique_id = "", current_values: Dictionary = {}, p_level: int = 1) -> void:
if p_unique_id.is_empty():
printerr("Monster.gd: No ID given")
@ -49,6 +49,7 @@ func set_data(p_unique_id = "", current_values: Dictionary = {}, p_level: int =
self.base_defense = base_monster.base_defense
self.base_tempo = base_monster.base_tempo
self.base_xp_for_next_level = base_monster.base_xp_for_next_level
self.level = p_level
# process custom and current values
if current_values.is_empty():

View file

@ -12,7 +12,7 @@ func save_game():
var saved_game := SavedGame.new()
# Save the environment data
saved_game.world = "res://worlds/debug_level.tscn" #SceneManager.get_world()
saved_game.world = SceneManager.get_world()
saved_game.daytime = 12.5
saved_game.weather = "this should be an enum"