added models and changed spawnpoint

This commit is contained in:
Luca 2024-09-27 13:01:28 +02:00
parent 2cf0846597
commit 877ebafc74
1007 changed files with 120779 additions and 37 deletions

View file

@ -3,7 +3,7 @@ extends CharacterBody3D
signal level_up
@export var stats: MonsterData = MonsterData.new()
@export var data: MonsterData = MonsterData.new()
var spawn_point: Vector3 = Vector3(0, 0, 0)
@ -15,7 +15,7 @@ var in_battle: bool = false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var model_instance = stats.model.instantiate()
var model_instance = data.model.instantiate()
frequency = randf_range(1.0, 4.0)
amplitude = randf_range(1.0, 6.0)
spawn_point = position