adds new font, adapts debug level and monster spawning

This commit is contained in:
Luca 2024-09-20 11:41:00 +02:00
parent e8f06e7b99
commit 6ce579026b
15 changed files with 279 additions and 30 deletions

12
shaders/blur.gdshader Normal file
View file

@ -0,0 +1,12 @@
shader_type canvas_item;
uniform float blur_amount : hint_range(-2.0, 10.0);
uniform float mix_amount : hint_range(0.0, 1.0);
uniform vec4 color_over : source_color;
uniform sampler2D SCREEN_TEXTURE: hint_screen_texture, filter_linear_mipmap;
void fragment() {
vec4 blurred = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur_amount);
vec4 fin = mix(blurred, color_over, mix_amount);
COLOR = fin;
}