debug level and character added
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35 changed files with 8472 additions and 0 deletions
52
scenes/debug_level.tscn
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52
scenes/debug_level.tscn
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[gd_scene load_steps=9 format=3 uid="uid://p8agd0dfam0p"]
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[ext_resource type="PackedScene" uid="uid://be5bc5gjbo875" path="res://scenes/player.tscn" id="1_ra6oo"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_g80j5"]
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sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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[sub_resource type="Sky" id="Sky_wlahx"]
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sky_material = SubResource("ProceduralSkyMaterial_g80j5")
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[sub_resource type="Environment" id="Environment_rwve8"]
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background_mode = 2
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sky = SubResource("Sky_wlahx")
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tonemap_mode = 2
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glow_enabled = true
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[sub_resource type="PlaneMesh" id="PlaneMesh_wak6a"]
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size = Vector2(1000, 1000)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8wti1"]
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albedo_color = Color(0.157906, 0.300646, 0.191269, 1)
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[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_m4bnl"]
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[sub_resource type="BoxMesh" id="BoxMesh_5i27t"]
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size = Vector3(2, 2, 2)
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[node name="DebugLevel" type="Node3D"]
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0)
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shadow_enabled = true
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_rwve8")
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[node name="Floor" type="StaticBody3D" parent="."]
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[node name="FloorMesh" type="MeshInstance3D" parent="Floor"]
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mesh = SubResource("PlaneMesh_wak6a")
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skeleton = NodePath("../..")
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surface_material_override/0 = SubResource("StandardMaterial3D_8wti1")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor"]
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shape = SubResource("WorldBoundaryShape3D_m4bnl")
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[node name="Player" parent="." instance=ExtResource("1_ra6oo")]
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[node name="DebugCube" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -10)
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mesh = SubResource("BoxMesh_5i27t")
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