added battle state as globals, adds half working battle flow

This commit is contained in:
Luca 2024-09-29 16:18:32 +02:00
parent b09eee0805
commit 4963131d3e
12 changed files with 250 additions and 95 deletions

View file

@ -18,14 +18,15 @@ func update() -> void:
%PartyFighterHealthbar.max_value = player_fighter.health
%PartyFighterHealthbar.value = player_fighter.current_health
%EnemyMonsterLevel.text = "Lv. %s" % player.enemy.level
%EnemyMonsterName.text = player.enemy.name
%EnemyMonsterHealthbar.max_value = player.enemy.health
%EnemyMonsterHealthbar.value = player.enemy.current_health
%EnemyMonsterLevel.text = "Lv. %s" % player.enemy.data.level
%EnemyMonsterName.text = player.enemy.data.name
%EnemyMonsterHealthbar.max_value = player.enemy.data.health
%EnemyMonsterHealthbar.value = player.enemy.data.current_health
func _on_battle_button_pressed() -> void:
print("attack here")
# attack here
#%MainBattleMenu.visible = false
#%BattleMovesMenu.visible = true
pass # Replace with function body.
print("attacking enemy")
Utils.get_player().attack_enemy()
func set_message(msg: String) -> void:
%Message.text = msg