added battle state as globals, adds half working battle flow
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12 changed files with 250 additions and 95 deletions
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@ -96,6 +96,7 @@ func attack_enemy(enemy_data: MonsterData) -> int:
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var base_damage: int = 2
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damage = floor(floor((level * 2/5 + 2)) * base_damage * (float(attack) / (2 * enemy_data.defense)) + 2)
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enemy_data.take_damage(damage)
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return damage
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