added battle state as globals, adds half working battle flow
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b09eee0805
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12 changed files with 250 additions and 95 deletions
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@ -9,6 +9,12 @@ extends Node3D
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## List that holds all spawnable monsters
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@export var spawnable_monsters: Array[MonsterSpawnpointProbability]
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## Minimum Level the spawnable monsters have
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@export var min_level = 1
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## Maximum level the spawnable monsters can have
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@export var max_level = 1
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## Ignore spawning only if visible
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@export var ignore_visibility: bool = false
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@ -66,10 +72,19 @@ func spawn() -> void:
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# instantiate a monster .tscn scene
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var monster_to_spawn = monster_tscn.instantiate()
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# get a random monster data
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# Create a new MonsterData for the monster to spawn
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var monster_data: MonsterData = MonsterData.new()
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# Get a random monster data as a template
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var random := randi() % spawnable_monsters.size()
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var data : MonsterData = spawnable_monsters[random].monster_data
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monster_to_spawn.data = data
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var template_data : MonsterData = spawnable_monsters[random].monster_data
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monster_data.set_values(template_data.unique_id, {}, randi_range(min_level, max_level))
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## Heal the wild monster fully
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monster_data.heal(9999)
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## Set the data of the Node3D monster to spawn
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monster_to_spawn.data = monster_data
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# keep track of the current monster
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active_monsters.append(monster_to_spawn)
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