restructured folders

This commit is contained in:
Luca 2024-09-26 20:07:44 +02:00
parent e3aec75404
commit 0f5045dc22
22 changed files with 32 additions and 21 deletions

54
worlds/debug_level.tscn Normal file
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[gd_scene load_steps=10 format=3 uid="uid://p8agd0dfam0p"]
[ext_resource type="PackedScene" uid="uid://dawpmu4vvv3rs" path="res://entities/monster_spawnpoint/monster_spawnpoint.tscn" id="3_esgto"]
[ext_resource type="Script" path="res://resources/monster_data.gd" id="3_iktqp"]
[ext_resource type="Resource" uid="uid://0xqaef8uftnv" path="res://resources/monsters/debuggy.tres" id="4_noslo"]
[sub_resource type="PlaneMesh" id="PlaneMesh_wak6a"]
size = Vector2(1000, 1000)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8wti1"]
albedo_color = Color(0.157906, 0.300646, 0.191269, 1)
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_m4bnl"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_g80j5"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
[sub_resource type="Sky" id="Sky_wlahx"]
sky_material = SubResource("ProceduralSkyMaterial_g80j5")
[sub_resource type="Environment" id="Environment_rwve8"]
background_mode = 2
sky = SubResource("Sky_wlahx")
tonemap_mode = 2
glow_enabled = true
[node name="DebugLevel" type="Node3D"]
[node name="Floor" type="StaticBody3D" parent="."]
metadata/_edit_lock_ = true
[node name="FloorMesh" type="MeshInstance3D" parent="Floor"]
mesh = SubResource("PlaneMesh_wak6a")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_8wti1")
metadata/_edit_lock_ = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor"]
shape = SubResource("WorldBoundaryShape3D_m4bnl")
metadata/_edit_lock_ = true
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.224144, 0.474445, -0.851271, 0.12941, 0.851271, 0.508518, 0.965926, -0.224144, 0.129409, 0, 0, 0)
shadow_enabled = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_rwve8")
[node name="MonsterSpawnpoint" parent="." instance=ExtResource("3_esgto")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.6673, 0, -8.88992)
spawnable_monsters = Array[ExtResource("3_iktqp")]([ExtResource("4_noslo")])
ignore_visibility = true
max_monsters = 1