[gd_resource type="Terrain3DMaterial" load_steps=4 format=3 uid="uid://c6ppgrnektc8g"]

[sub_resource type="Gradient" id="Gradient_73pyr"]
offsets = PackedFloat32Array(0.2, 1)
colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)

[sub_resource type="FastNoiseLite" id="FastNoiseLite_7a7wb"]
noise_type = 2
frequency = 0.03
cellular_jitter = 3.0
cellular_return_type = 0
domain_warp_enabled = true
domain_warp_type = 1
domain_warp_amplitude = 50.0
domain_warp_fractal_type = 2
domain_warp_fractal_lacunarity = 1.5
domain_warp_fractal_gain = 1.0

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_i4bum"]
seamless = true
color_ramp = SubResource("Gradient_73pyr")
noise = SubResource("FastNoiseLite_7a7wb")

[resource]
_shader_parameters = {
"blend_sharpness": 0.87,
"height_blending": true,
"macro_variation1": Color(1, 1, 1, 1),
"macro_variation2": Color(1, 1, 1, 1),
"noise1_angle": 0.0,
"noise1_offset": Vector2(0.5, 0.5),
"noise1_scale": 0.04,
"noise2_scale": 0.076,
"noise3_scale": 0.225,
"noise_texture": SubResource("NoiseTexture2D_i4bum"),
"vertex_normals_distance": 128.0
}
world_background = 0
