17 lines
407 B
Text
17 lines
407 B
Text
shader_type spatial;
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uniform float offset_from_ground = 0.5;
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uniform float waves = 8.0;
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uniform float speed = 2.0;
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uniform float wave_height = 0.5;
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void vertex() {
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// Changing the waves parameter changes how warped the sphere is
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VERTEX.y += offset_from_ground + sin(VERTEX.x * waves + TIME * speed) * wave_height;
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}
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void fragment() {
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ALBEDO = vec3(0.8, 0.5, 0.0);
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METALLIC = 1.0;
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ROUGHNESS = 0.1;
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}
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