14 lines
No EOL
357 B
Text
14 lines
No EOL
357 B
Text
shader_type spatial;
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// To send data from the vertex to the fragment (or light) processor function,
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// varyings are used. They are set for every primitive vertex in the vertex processor,
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// and the value is interpolated for every pixel in the fragment processor.
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varying vec3 color;
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void vertex() {
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color = NORMAL;
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}
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void fragment() {
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ALBEDO = color;
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} |