godot-learning-shaders/shaders/004_adding_time/adding_time.gdshader
2024-12-19 14:04:09 +01:00

9 lines
No EOL
134 B
Text

shader_type spatial;
void vertex() {
VERTEX.y += 0.5 + sin(TIME * 3.0) * 0.35;
}
void fragment() {
ALBEDO = vec3(0.1, 0.2, 0.6);
}