9 lines
No EOL
134 B
Text
9 lines
No EOL
134 B
Text
shader_type spatial;
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void vertex() {
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VERTEX.y += 0.5 + sin(TIME * 3.0) * 0.35;
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}
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void fragment() {
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ALBEDO = vec3(0.1, 0.2, 0.6);
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} |