[gd_scene load_steps=4 format=3 uid="uid://bcsb32y37da3f"] [ext_resource type="Shader" path="res://shaders/009_fresnel/fresnel.gdshader" id="1_dvfmg"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_t4a8f"] render_priority = 0 shader = ExtResource("1_dvfmg") shader_parameter/base_color = Color(0.173, 0.731, 0.541, 1) shader_parameter/fresnel_color = Color(0.887, 0, 1, 1) shader_parameter/fresnel_strength = 3.0 shader_parameter/fresnel_amount = 3.6 [sub_resource type="SphereMesh" id="SphereMesh_pr1ms"] material = SubResource("ShaderMaterial_t4a8f") [node name="Fresnel" type="Node3D"] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("SphereMesh_pr1ms")